I'm bumping this question from the demo version forum since it still applies to the latest bundled version of BlenderOctane. I encounter this issue in Linux. Shader updating between animation frames is also very lengthy.
There weren't such issues before, and having a fast GPU makes this very annoying as I don't have any issue with Cycles, or with DAZ Studio with a12900K CPU and a 3090 GPU using Octane and the same materials setup.
specs:Chitterdsb wrote: Sun Oct 13, 2024 7:13 am A while back in the standalone version of Octane for Blender there was an option to use the older shader nodes (Image tex etc.) Besides the obvious noise for when the samples were calculating the shaders would update in "realtime" and you could say, rescale a texture and it would be instant. When I used the previously experimental new nodes, they introduced a slight delay when updating materials.
Onto the current version of Octane for Blender, These older nodes are no longer available and the newer ones still have this slight delay that makes working with them quite annoying. Is there something that I'm missing? Is there some option or setting that I can toggle that fixes this?
Just thought I should mention too, moving around the viewport itself is not an issue. And the planetary world texture doesn't have this issue and updates instantly.
GPU: Rtx 5090
CPU: AMD Ryzen 9 9950x3D
RAM: 96GB
NVidia drivers: 590.48.01, CUDA version 13.1 (from nvidia-smi)
