When I put a painted vertex map into a scatter object, it crashes C4D. I saw a workaround is to turn the scatter off before linking the vertex map and then turn back on but this still crashes on me.
Windows 11
2 x 3090ti
Octane 2025 - v1.61
NVIDIA GEFORCE STUDIO DRIVER - 577.00
Linking vertex map to scatter crashes C4D
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Before posting a bug report, please check the following:
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2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
H. A detailed description of the issue and steps to reproduce it (Include Screenshots or video capture), as well as an example scene if applicable.
I. Copies of the Octane Log window and Console window outputs (full text attached as a file to your post is recommended).
Please note that reports of issues inside existing threads will be ignored/removed, and reports may be closed if the reporter does not respond to subsequent queries in the thread.
Sorry, could you share a scene that shows the issue?
I've just tried to use a Vertex Map in a Octane Scatter object and everything has worked as expected here in 2025.2.1-v1.6.1: ciao,
Beppe
I've just tried to use a Vertex Map in a Octane Scatter object and everything has worked as expected here in 2025.2.1-v1.6.1: ciao,
Beppe