This version works on the "vanilla" Blender you can download and install from the Blender Foundation website ( https://www.blender.org/ ).
This means there's no need for a custom build anymore!
Running the Octane server is still needed.
Here we have the optimized addon version ready to be released on the forum as the Beta.
Generally, this version includes significant changes that dramatically improve performance, and dozens of new features and bug fixes as well.
We will continue developing/updating both the addon and non-addon versions, until the addon version can be declared stable.
Octane Blender Addon
All Platforms
Blender Addon - All Platforms - Studio/Prime Edition
OctaneServer
Studio Edition
Octane Server - Windows - Studio Edition
OctaneServer - Linux - Studio Edition
Prime Edition
Octane Server - Windows - Prime Edition
Octane Server - MacOS (Metal) - Prime Edition
Octane Server - Linux - Prime Edition
How to Install
- Download the addon and the server files
- Unzip the Octane Addon Server in any location on your hard drive
- Launch the Octane Addon Server (OctaneServer.exe)
- Launch Blender and from Preferences/Addon, install the Octane for Blender addon
- Select File > New > OctaneRender Startup (Direct Lighting) or File > New > OctaneRender Startup (Path Tracing)
- Quit Blender
- Launch Blender again
Scenes created with the current non-addon version may need to be converted to the addon version.
To do that, with the scene, you need to convert loaded in the non addon version, please use File > Export > OctaneBlender Addon.
This will generate a new scene with the "addon" string added to the file name.
As with all beta builds, we advise to not use this release for production purposes.
We are trying to, but we can't guarantee that scenes saved with this version will be compatible in future releases, so, again, do not use this beta for production work.
Features
Generally, We have migrated most of the features from the non-addon version to this addon version.
- Updated to Blender 4.5.1
- Performance optimization
- Supported Camera Projection and Camera Transformation nodes
- Added the Toon Edge Shading Kit in the preferences panel
- Added command-line override support for server, port, and cert
- Enabled optional TLS support in gRPC server and client via command-line cert/key
- Geometry Group Node Support in Shading System
Bug Fixes
- Fixed Primitive Mode not working correctly in Octane mode
- Fixed Color Attribute not working
- Fixed the missing auto smooth angle setting
- Fixed Scatter Node Not Working in Addon Version
- Fixed ORBX File Not Rendered When Geometry Group Node Is Included in the Network
- Fixed Render Preview delayed when using Vertex Displacement
- Fixed Nodes Added via "+" Button Often Spawn Too Far from Attribute Input
- Fixed Mix Material Node not working fine in this scene
- Fixed Dragging an Image into the Shader Editor creates a Cycles Image Node instead of an Octane Image Node
- Fixed export crash issue under the parallel sync mode
- Fixed the issue that removing links in world node tree does not trigger an update
- Fixed the issue that camera region & center are not set correctly
- Minor Bug fixes
Usage
- Start with a default scene (File > New > OctaneRender Startup (Direct Lighting) or File > New > OctaneRender Startup (Path Tracing))
- Convert a scene from the non-addon version: "File > Export > OctaneBlender Addon". Please report any problem you may find when converting your scenes!
- The Clipped Viewport feature is not available yet.
Some converted scenes may not work properly - please report any of them.
Bugs & Issues
This is a beta version, so there may be issues and bugs. Please report any bugs and/or missing features, possibly providing the scene and steps to reproduce the problem.
If you are unable to share the scenes, please try running Blender in debug mode and send us the logs.
How to run Blender in Debug mode
- Open the directory of the Blender executable file.
- Double-click the blender_debug_log.cmd file to open it.
- This will launch Blender in debug mode and automatically start capturing logs.
- Reproduce the issue you are experiencing in Blender.
- Once you have finished reproducing the issue, close Blender.
- Blender will open a folder containing error log files.
- You can then send us the blender_debug_log.txt file to help us diagnose the issue.
You can get more information about the debug command at https://docs.blender.org/manual/en/latest/troubleshooting/crash.html.