I'm trying to exclude an object from being affected by the HDRI in Octane – meaning it shouldn’t be lit by the HDRI and shouldn’t cast HDRI-based shadows.
The only method I’ve found is the classic light linking:
→ Exclude environment in the object’s Octane tag
→ and disable “Cast Shadows” in the same tag.
But this disables all shadow casting, including from other lights and self-shadowing – which I don’t want.
The normal light linking workflow doesn’t seem to work with HDRIs, since you can’t assign a separate Light ID to the HDRI like you can with regular lights.
Is there a clean workaround for this?
C4D Octane HDRI Light Linking not working as expected
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
- Loopinglovers
- Posts: 4
- Joined: Sat Oct 27, 2018 7:48 pm
ASUS PRO - WS WRX80E - SAGE SE
AMD RYZEN THREADRIPPER - PRO 5955WX
3X NVIDIA RTX 4090 FE
2X DARK POWER PRO 13 - 1600W
CORSAIR VENGEANCE RGB PRO 256GB
NZXT KRAKEN ELITE 360
AMD RYZEN THREADRIPPER - PRO 5955WX
3X NVIDIA RTX 4090 FE
2X DARK POWER PRO 13 - 1600W
CORSAIR VENGEANCE RGB PRO 256GB
NZXT KRAKEN ELITE 360