Hey,
I noticed this thing, is that if I change node compatibility in a material the viewport doesn't react or update, just wanna point this thing out in case compatibility option doesn't work. I am still not sure but if I change compatibility setting for the environment for example, IPR seems to react to the change and updates, but for materials it doesn't seem to work the same. So just pointing this out!
2025.2.0
Changing node compatibility doesn't work?
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Before posting a bug report, please check the following:
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2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
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- linograndiotoy
- Posts: 1350
- Joined: Thu Feb 01, 2018 7:10 pm
To make changing compatibility mode effective, we need to stop and restart the preview.
- lavrenovlad
- Posts: 123
- Joined: Fri Mar 29, 2019 7:11 pm
Alright, makes sense. Just weird that the IPR doesn't react to the change, in Houdini's plug-in it always does