Any idea what causes this pixallation in the render when adding a noise node to bump:

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

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leave2
Licensed Customer
Posts: 64
Joined: Sat Jun 18, 2022 9:38 am

If you look along the bottom left and top right portions of this screen grab, you can see weird artifacting that matches the topology of the mesh. It only appears when using a noise node in the bump channel. Is there a way to counteract this?
Screenshot 2025-05-07 080952.png
leave2
Licensed Customer
Posts: 64
Joined: Sat Jun 18, 2022 9:38 am

Fixed it, nevermind.
Tim_Twisted
Licensed Customer
Posts: 39
Joined: Mon Apr 23, 2018 1:31 pm

Please share the solution for others finding this topic instead of just saying Fixed it.
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