Using a MacBook Pro M4 Max and OS 15.3.1
Any time I add a displacement to any material type, the material no longer appears in the render view. I've tried with multiple files, multiple material types, should be easy to replicate assuming this isn't some weird issue only I am experiencing.
This issue does't exist in beta 1.
2025.1.Beta.2 - 30.1 Displacement Bug?
- linograndiotoy
- Posts: 1342
- Joined: Thu Feb 01, 2018 7:10 pm
I don't have a mac to test this.
Just a few considerations.
Texture Displacement needs UVs to work.
Also, you need a baking node if you want to use a Grayscale or an RGB node with Texture Displacement.
Just a few considerations.
Texture Displacement needs UVs to work.
Also, you need a baking node if you want to use a Grayscale or an RGB node with Texture Displacement.
- linograndiotoy
- Posts: 1342
- Joined: Thu Feb 01, 2018 7:10 pm
Yeah, no doubt. Can you please share a scene so I can report it as content to the team?
The above scene is attached
- Attachments
-
- WT.blend.zip
- (10.32 MiB) Downloaded 500 times
The 30.1(2025.1.Beta2) renders correctly in my tests on OSX 14.x. We'll test it on 15.x further.
On the other hand, can you please try this exported scene in the 2025.1.Beta2 Standalone and let me know whether the displacement renders there? Thanks!
On the other hand, can you please try this exported scene in the 2025.1.Beta2 Standalone and let me know whether the displacement renders there? Thanks!
- Attachments
-
- WT.orbx
- (23.66 MiB) Downloaded 498 times
It does not render correctly. Screenshot attachedDrawFun wrote:The 30.1(2025.1.Beta2) renders correctly in my tests on OSX 14.x. We'll test it on 15.x further.
On the other hand, can you please try this exported scene in the 2025.1.Beta2 Standalone and let me know whether the displacement renders there? Thanks!