Cinema4D version 2024.1.2-R4 Build 0103

Sub forum for plugin releases

Moderators: ChrisHekman, aoktar

ChrisHekman
OctaneRender Team
Posts: 1053
Joined: Wed Jan 18, 2017 3:09 pm

Hi all,

We are releasing this build to address a couple of stability issues and releasing a new MacOS build.
For the next build after this one we want to start releasing 2025 features like decals and rest positions

2024.1.2-[R4]-0103 plugin revisions
  • Fixed crash that could happen loading in older scenes with octane materials
  • Fixed crash that could happen when loading in octane materials from the asset browser
  • Fixed crash in the image manager
Downloads:
WINDOWS STUDIO+ 2024.1.2-[R4]-0102 (R21-R2025)
Installer: https://render.otoy.com/customerdownloa ... 3Setup.exe
Archive: https://render.otoy.com/customerdownloa ... 4-0103.zip

Mac OSX Prime
Archive: https://render.otoy.com/customerdownloa ... 03-OSX.zip


2024.1.2-[R3]-0102 plugin revisions

RS Material support
  • Partial support for rendering RS materials
  • Partial support for converting RS materials to Octane materials
  • Requires Cinema4D R2024 or newer
Changes
  • Chaos node is replaced with a new version using the new node system. This was done because Octane 2025 refactored the node
    Existing materials are not affected and still use the old node
  • Fixed issue where ORBX Loader was missing UI
  • Fixed naming and capitalization of objects, lights and tags
  • Fixed broken GUI for Max Samples and Depth sliders in OctaneRender Kernel Overwrite settings
  • Improved sliders on the Standard Volume node
  • Float Texture node can hold negative values
  • Removing AOV inputs now only removes last slot regardless if it is full or not
  • Unified and fixed compatibility modes’ GUI and conversion across shader nodes.
    Effected nodes:
    • Random walk
    • Absorption
    • Scattering
    • Standard volume medium
    • Volume medium
    • Box
    • Color to UVW
    • Cylindrical
    • Instance position
    • XYZ to UVW
    • MatCap
    • OSL projection
    • OSL delayed UV
    • Perspective
    • Sample pos. to UV
    • Spherical
    • Triplanar
    • Mesh UV projection
    • Image adjustment
    • OSL texture
    • Composite texture
    • Range
    • Vertex displacement



2024.1.2-[R2]-0101 plugin revisions

Installer and Versioning
  • We are introducing a new Windows installer for the plugin
  • Added plugin build number that indicates the specific plugin build regardless of R# or Octane version
  • Installer comes with Render Network Wizard
Octane Node Editor
  • Added a new underlying automatic node system for generating Octane nodes.
    New or refactored Octane nodes use this new node system.
    Existing nodes are unaffected. Existing Octane Materials are unaffected
  • Added missing Octane nodes. See list below
  • Refactored Value nodes. See list below
  • Refactored broken or incomplete nodes. See list below
  • Split the "Values" node category into Integer, Float and Boolean node categories to better match the Octane categories
  • Node Pins/Ports now have colors matching their category
  • Refactored right-click menu in the Octane Node Editor. Now shows all available Octane Nodes
  • Right-click menu in the Octane Node Editor now has search box
  • Pins/Ports now have descriptions when you hoover over them in the Octane Node Editor
GUI
  • Refactored the Objects menu in the Live Viewer and Octane Dialog
  • Refactored the Vectron submenu in the Live Viewer and Octane Dialog
  • Refactored the Materials menu in the Live Viewer and Octane Dialog
  • Restructured the Light Pass Mask UI
Octane Material Importing (LiveDB)
  • Added option to unpack an ORBX file into your C4D scene. Currently only materials and textures are extracted and converted from the ORBX
  • Improved Material importing from LiveDB and ORBX unpacking
  • Improved naming of extracted materials
  • Fixed asset download path for unpacking osl textures when importing material
  • Fixed bug where OLS input vector.x ze was negated when importing material
  • Fixed bug where Texture bordermode was ignored when importing material
Fixes
  • Polygon selection tag is now processed when there is no uvw tags
  • Fixed crash with particles during export when there is no Radius/Alignment set
  • Changed "Octane Renderer" to "OctaneRender" in Render Settings
  • Cloner's MODATA_COLOR is transformed from linear to srgb for Multi Shader textures
Support
Some important notes about these builds:

The minimum NVIDIA driver version that is required by this version is 522. You can launch Octane with an older driver version, but it will fail to render and it will produce an error message in the log.

Open Image Denoise is supported on CUDA compute model 7 and later, we fallback to the CPU version on machine with older models. On macOS, only the CPU version is supported.


IN ANY CRASH CASE PLEASE DO THESE!!!
If you see CUDA errors follow 1,2,3,4.
1- Use NVIDIA STUDIO drivers, not Game Ready versions. If you have stability issues try different drivers, some of them could cause instability issues. Make a clean install while doing this to be sure previous files completely removed.
2- Check GPU frequency. Overclocking would cause instability issues
3- Check PSU. Insufficient power output would cause instability issues
4- Check the free amount of GPU's VRAM and system's RAM while working. Low VRAM will/may cause CUDA errors. Be aware of some generator objects will have different triangle count in Picture Viewer than Live Viewer. It’s like “editor/render” parameter. Just try to use the same value. Also try to optimize your scene for polygon count, even use smaller images. Try to use Octane texture nodes rather than using C4D texture/shaders.
Alternatively, use V4 and Out-of-core(OOC) function. Increase RAM for OOC and It should not exceed physical RAM amount. Check TDR value and increase if it's necessary.
5- If you see C4D crashes without CUDA errors, then send us bugreport.zip, screen-shots and video capture to show process and crash moment. Also please send us a sample scene in a format of C4D or ORBX to let us investigate and test it. Alternatively, try to delete/hide some objects/materials until crash gone away. If you find what's causing crashes, send us a sample scene to let us for investigating and bring a fix or solution.
Thanks for helping the development by your feedbacks! It’s impossible to quickly catch every case without user feedbacks! It’s the same procedure as other companies do like Maxon/etc...



Please note the macOS build will only work correctly on macOS 14.5 and newer, and only on Apple Silicon.

Requirements:
-You'll need to update your Cinema 4D to latest versions(R21.115, S22.118, R23.110, R24.111, R25.117, R26.107, R2023.2, R2024.4.0, R2025.0.2). Otherwise, the plugin will not work and not appear in menus.
-Internet connection for activation, be sure that C4D and Octane will not be blocked by the firewall and any antivirus software.
-Nvidia drivers at least Nvidia Studio Drivers(minimum 522) and be careful with latest Game Ready drivers which can cause cuda errors. Stay with stable one for you.


ONLINE HELP MANUAL
Use embedded help buttons from Octane nodes and windows
or from link: https://docs.otoy.com/cinema4d/OctaneRe ... ema4D.html


Archive Installation
First, remove all octane related stuff from plugins and the main folder of Cinema4D.

Extract all files to Cinema4D\plugins\c4dOctane directory.
Also, download manual.zip and extract to c4dOctane directory if it's not available in place.

There are a few files for each one is for different Cinema4D version. Remove all except the file is for your version.
Ex. if you have Cinema4D R2023, keep only "c4dOctane-R2023.xdl64" and delete c4dOctane-R26.xdl64, c4dOctane-R25.xdl64, c4dOctane-R24.xdl64, c4dOctane-R23.xdl64, etc..[/quote]


Node Additions and Deprecations

New Nodes
  • Time
  • Mandelbulb
  • Matrix effect
  • Sine wave fan
  • Volume cloud
  • Wave pattern
  • Woodgrain
  • Pixel flow
  • Int to float
  • Frame index
  • Output AOV parameter
Replaced Nodes
Materials using the older versions will still use older versions
  • Fractal flow noise
  • Fractal nois
  • Tripper
  • Rang
  • Float to grayscale
  • Floats to color
  • Float3 to color
Refactored Value Nodes
Materials using the older versions will still use older versions
  • Float value
  • Float component picker
  • Float merger
  • Float if
  • Binary math operation
  • Unary math operation
  • Range
  • Time
  • Rotate
  • Int to float
  • Int value
  • Float to int
  • Frame index
  • Int if
  • Int merger
  • Int component picker
  • Bool value
  • Boolean logic operator
  • Float relational operator
  • Int relational operator
Last edited by ChrisHekman on Wed Apr 09, 2025 4:04 pm, edited 1 time in total.
User avatar
Kalua
Licensed Customer
Posts: 530
Joined: Fri Oct 11, 2013 2:13 am
Location: Caribbean Sea
Contact:

Looking good, guys.
Any plans to add the Nvlink P2P Memory Pool usage in the liveview interface?
Octane Stand Alone has it since many versions since 30XX series were around.
Would be great to have it in C4D and monitor its use.
Regards,
Attachments
P2P Memory Pool usage bar in Stand Alone
P2P Memory Pool usage bar in Stand Alone
C4D 2025.1.1 Octane 2025.1 Build 0104, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
https://www.behance.net/PaperArchitect
augdalmo
Licensed Customer
Posts: 114
Joined: Mon Feb 17, 2014 6:30 pm

Hi,

I have encountered a problem with Chaos texture. I have created a material with Chaos texture and saved it on LiveDB manager.
As I try to use this material from Live DB, on Octane Node Editor the Chaos texture node is changed in appearance, it losed input pin .
There is also a problem in preview Octane Material node, it appear white, this is a problem that occur for some time.
Regards
Attachments
original Chaos texture node
original Chaos texture node
modified Chaos texture node as material is uploaded on LiveDB
modified Chaos texture node as material is uploaded on LiveDB
ChrisHekman
OctaneRender Team
Posts: 1053
Joined: Wed Jan 18, 2017 3:09 pm

augdalmo wrote:Hi,

I have encountered a problem with Chaos texture. I have created a material with Chaos texture and saved it on LiveDB manager.
As I try to use this material from Live DB, on Octane Node Editor the Chaos texture node is changed in appearance, it losed input pin .
There is also a problem in preview Octane Material node, it appear white, this is a problem that occur for some time.
Regards
Yes, chaos nodes from LiveDB/ORBX still use the old chaos node for now. This is because LiveDB stores materials as octane OCS, and not as plugin nodes.
We are currently working on supporting conversion from LiveDB/ORBX to the new node system. But for now it will generate the older nodes.
Ill see if i can fix the whiteness
User avatar
iDani
Licensed Customer
Posts: 32
Joined: Sun Jun 07, 2015 9:24 am
Location: Germany
Contact:

Hi there,
i have a problem with Octane Cinema 4D on OSX. This problem has existed on OSX from the very beginning. When rendering, no matter which scene of an animation, Octane usually breaks off around 600 frames. The Octane log shows that the memory is full. But the memory is not full. I have a MacBook Pro with M3 chip and 64Gb Ram. Enclosed is the error message from the log.

cheers Daniel
Attachments
Octane_fail.png
J.C
Licensed Customer
Posts: 1850
Joined: Thu May 13, 2010 6:35 pm
Location: Wrocław

Choosing "Enable A/B comparison" from compare menu crashes C4D. Happens on every scene I've tried, even on empty one.
Log attached.
Attachments
c4doctanelog.txt
(3.77 KiB) Downloaded 40 times
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
DinoMuhic
OctaneRender Team
Posts: 191
Joined: Wed Mar 25, 2015 10:24 pm

J.C wrote:Choosing "Enable A/B comparison" from compare menu crashes C4D. Happens on every scene I've tried, even on empty one.
Log attached.
The log says this is Build 0101
Have you tried the same in later builds 0102 or 0103?

Cheers
User avatar
UON.Visuals
Licensed Customer
Posts: 19
Joined: Mon Sep 05, 2016 12:28 am

Hey this has been happening for the past few months and is driving me crazy trying to work around it.
This happens even when I load an empty scene:
Image

I get an error when I open Cinema 4D and hit the render button in the live viewer. I have to hit it again, then the live viewer loads it properly. If I send it to the render queue and hit render without closing Cinema 4D, it renders fine. If I close Cinema 4D and reopen it, then start the render queue the scene gets an error, unless I open the scene and hit the render button twice on the live viewer.

(I suspected maybe it has something to do with the OCIO and color management settings? Because the new color management project settings in C4D are buggy when trying to load the same OCIO as in Octane (It won't let me choose ACES2065-1, only ACESCG). And currently I'm stuck on using Linear SRGB as the render space, because the MI Vectron packs don't appear at all if I select ACES as the render space.)
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UON.Visuals
Licensed Customer
Posts: 19
Joined: Mon Sep 05, 2016 12:28 am

Octane bug 2: (happening for a few months now)
If I'm in the material node editor and have a node with a keyframe animation, then I copy and paste it, the keyframes in the new copy are gone and I have to set them again:

Original node:
Image

Cope and paste node, keyframes gone:
Image

Info for both bugs I've posted: Win 10 pro 22H2 - 19045.5487, Nvidia driver 552.22 (as recommended on FB Octane group), C4D 2025.1.3
User avatar
UON.Visuals
Licensed Customer
Posts: 19
Joined: Mon Sep 05, 2016 12:28 am

New bug in R4: I can confirm that compare image/store render buffer doesn't work anymore:
Image
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