Hello, I have model which is animated, so my material with some Turbulence nodes with Texture projection set as XYZ to UVW is sliding over my moving animated model, is it possible to somehow stick this material to model while it is moving? The Material has some Turbulence Noise with XYZ to UVW Texture Projection, is it problem? My model has UV Coordinates already, please let me know if there is something I can do or do I need to stuck with Projection set as Mesh UV? All others are supposed for static models and so they will slide over the surface of animated models even if they have proper UV?
I have read this article: https://docs.otoy.com/cinema4d/Projection.html