When using Shade Auto Smooth (the smooth by angle modifier), with a toon material and a vertex displacement on it, the displacement looks broken.
However it looks fine when used with "Shade Smooth".
I'm using:
- OctaneRender for Blender 2024. 1.2 - 29.18 [STABLE]
- MacOS Sequoia 15.2 - Apple M3 Max
Maybe it's normal but better reporting in case it's not.
Thank you !
