Orbx export changes frame range

Houdini Integrated Plugin

Moderator: juanjgon

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mori44h
Licensed Customer
Posts: 6
Joined: Mon Jul 13, 2020 1:52 pm

Our pipeline uses the start frame as 1001, as do most studios that work with lots of simulations etc. When exporting the ORBX file as a frame range, for example 1001-1051 (50f), the ORBX offsets to 0-49, so when rendering the frame number does not match the original scene. What's the workaround for this? Or is it a bug?
Thanks
ricky_otoy
OctaneRender Team
Posts: 289
Joined: Mon Jun 19, 2023 6:34 am

There isn't currently a workaround (as far as I know), but I have logged it into the system to get looked at for you. I know there are some studios that do use this as a start frame etc.
Sorry for the inconvenience right now!
mori44h
Licensed Customer
Posts: 6
Joined: Mon Jul 13, 2020 1:52 pm

If it's a quick fix that would be awesome, let me know if it comes up on an upcoming build. Right now as is, we cannot use it since it doesn't fit our pipe.
ricky_otoy
OctaneRender Team
Posts: 289
Joined: Mon Jun 19, 2023 6:34 am

Hi, just an update.

We require a change to be done for us in the SDK, so unfortunately the upcoming release builds won't have the change you need just yet.
Although as far as I know, it may work with motionblur off.
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