Can't do Octane renderings with C4Dteam render !

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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Jukyan
Licensed Customer
Posts: 28
Joined: Thu Nov 03, 2016 3:18 pm

Hi there,
I do large scale Octane renderings for video mapping shows,
I have a studio C4D & Octane+plugin license, both clearly saying you can use team render & a couple node renders. C4D team render works well already.
But when I launch the C4D render client on my second computer, it gives me a cryptic message about licenses telling me it won't work.
(see picture attached)
I installed octane Node, but it seems to be unrelated to C4D team render.

That'd be a great disappointment if its not possible :(
Please can anyone let me know if & how i could do c4d/octane team rendering ??
I've built a second rendering PC just for that... >.<
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octane c4d render client license problem.png
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bepeg4d
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Hi,

this is expected, with Maxon Team Render, you need a full Studio+ license for each node of the network.

On the other side, if you want to use other machines for speeding up the rendering, you can use the Octane Network Render feature for adding the GPUs of the machines in your LAN to the Primary Workstation via Ethernet in both Live View / IPR, and Picture Viewer/Render Queue final render, with animated and static scenes. So you can use its power in every phase of the scene preparation, speeding up a lot the workflow.

The secondary machine will run the Render-Node in daemon mode, while your first machine with Studio+ license will be the Workstation, and you can add or remove the Render-Nodes (10x) from the rendering on the fly. Max 200x GPUs internal and external, depending on the network interface speed.

We suggest a minimum of 1Gbit Ethernet connection between Workstation and Render-Nodes, but better to have 10Gbit, with complex/huge scenes.

Please, have a look at the documentation here:
https://docs.otoy.com/cinema4d/HowtoRen ... twork.html

ciao,
Beppe
Jukyan
Licensed Customer
Posts: 28
Joined: Thu Nov 03, 2016 3:18 pm

Thanks for the insight.
I didn't know the live viewer could be used like that.
But in any case i need the network for rendering.
I can't believe that although C4D license allows network rendering and Octane too, both together doesn't work. its very annoying :roll:
interelectronix
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Posts: 87
Joined: Fri Sep 22, 2023 9:25 am

Try the network rendering it is INSANELY GOOD.

Just give it a try you won´t regret it.
frankmci
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Location: Washington DC

Jukyan wrote:Thanks for the insight.
I can't believe that although C4D license allows network rendering and Octane too, both together doesn't work. its very annoying :roll:
I think its a licensing issue. C4D Team render by its nature requires a full Octane install with a matching license for Octane on each node to run in that environment. Octane network render nodes don't have any specific host program dependencies as long as there is a master license on the network coordinating them (I think it's up to 10 render nodes per Octane license these days). Give it a try. We stopped using Team Render on our LAN many years ago because of the simplicity and reliability of Octane network rendering.
Last edited by frankmci on Tue Feb 04, 2025 2:35 pm, edited 1 time in total.
Animation Technical Director - Washington DC
Jukyan
Licensed Customer
Posts: 28
Joined: Thu Nov 03, 2016 3:18 pm

Alright.
I was always reluctant to have to export for rendering as I do a lot of spontaneous small renders,
but in this case now i'm doing long sequences, it's a killer :)
Thanks for the reminder ;)
frankmci
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Joined: Fri May 26, 2017 2:00 pm
Location: Washington DC

Jukyan wrote:Alright.
I was always reluctant to have to export for rendering as I do a lot of spontaneous small renders,
but in this case now i'm doing long sequences, it's a killer :)
Thanks for the reminder ;)
I'm not sure what you mean. Are you exporting to ORBX and using Octane Studio for your network rendering? Octane network render should work fine directly from your host 3D app of choice, in this case C4D. Unless you are really topping out your vram usage and need every little bit, it doesn't seem worth the effort of jumping through the extra hoops for a generally negligible increase in performance.

https://docs.otoy.com/cinema4d/HowtoRen ... twork.html
Animation Technical Director - Washington DC
boxfx
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Posts: 269
Joined: Fri Apr 27, 2012 9:13 am

Just to make sure we're all on the same page; you can launch your octane renders over the network from c4d. You dont need team render, and in fact for octane its better if you dont use it.

Install and run the octane render node daemon software on each render node.
node.png
Then in your copy of c4d, go to the network render tab of the octane settings and click the button, you can enable and disable render nodes in here
render.png
Now all renders you do will use the extra power of the render nodes. live view, picture viewer, render queue. No need to run team render or install plugins.
Jukyan
Licensed Customer
Posts: 28
Joined: Thu Nov 03, 2016 3:18 pm

:geek:
Aww thanks Frankmci,
that's exactly what I was hoping to find.
I didn't know about this octane network rendering within C4D !
Now there are errors when installing the daemon on my render nodes. I'll try again soon.

frankmci wrote:
Jukyan wrote:Alright.
I was always reluctant to have to export for rendering as I do a lot of spontaneous small renders,
but in this case now i'm doing long sequences, it's a killer :)
Thanks for the reminder ;)
I'm not sure what you mean. Are you exporting to ORBX and using Octane Studio for your network rendering? Octane network render should work fine directly from your host 3D app of choice, in this case C4D. Unless you are really topping out your vram usage and need every little bit, it doesn't seem worth the effort of jumping through the extra hoops for a generally negligible increase in performance.

https://docs.otoy.com/cinema4d/HowtoRen ... twork.html
frankmci
Licensed Customer
Posts: 917
Joined: Fri May 26, 2017 2:00 pm
Location: Washington DC

The main thing to be aware of is that the Render Studio version on the workstation and the Network Render Node versions have to match, but the host 3D app plugin may have additional updates and versioning. For instance, both your Render Studio and your Network Render Nodes might be something like version 2024.1.2 and your C4D plugin might be 2024.1.2_R2. That's fine. The "R2" suffix on the plugin is for host app specific version tracking and doesn't impact compatibility for network rendering. If the render node does not match the installed Octane workstation version, you usually get an "incompatible" warning for that node in the Octane Network Render Settings window, and sometimes if it's way off, the render node just won't show up at all.

Also be aware that Network Rendering has separate settings for the Live Viewer for look dev and for the Picture Viewer for full batch rendering. Live viewer settings are under the Live Viewer Window menus>Options>Network Rendering>Settings. Picture Viewer settings are under C4D Render Settings>Renderer: Octane Render>Main>Network Render>Network Preferences.

It can get messy if you are in the middle of a transition between one version pipeline and another. If possible, I like to remove all previous Octane Render Node versions from their host machines to prevent confusion. Sometimes it is necessary to have multiple versions installed, however, and depending on startup items, security permissions, etc. you may have to manually check each node after a restart to make sure the correct node version is active.
Animation Technical Director - Washington DC
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