How to apply octane material to emitter particles?
Moderators: ChrisHekman, aoktar
- MyloCreative
- Posts: 6
- Joined: Thu Sep 19, 2019 11:31 pm
Hi,
my suggestion is to use the MoGraph Cloner workflow:
https://youtu.be/NzMs-kHwmu8?si=vfPsp7CqdehCQSib
ciao,
Beppe
my suggestion is to use the MoGraph Cloner workflow:
https://youtu.be/NzMs-kHwmu8?si=vfPsp7CqdehCQSib
ciao,
Beppe
bepeg4d wrote:Hi,
my suggestion is to use the MoGraph Cloner workflow:
https://youtu.be/NzMs-kHwmu8?si=vfPsp7CqdehCQSib
ciao,
Beppe
It can be quite counterefficient to work like that with particles to instance every and each particle by cloner... there can be even more than milions of particles isn't right? I do not know but the standart workflow is just to use object tag and instance object with already assigned material to it (color is driven by the color of particles via some node) with x particles I would use the Instance Color node, but this is said in the video.
My question is why do I need to specify each material for each emitter with x-Particles? In Redshift or in (obsolete) Cycles 4D you can just make one material for all emitters in the scene and all of them would be colorised. Is it some limitation of Octane?
Hi,
did you have a look at the video?
If you use MoGraph Cloner in Multi Instance mode and with Viewport mode set to Off, only the particles are displayed in viewport.
And for material, you need to use the Instance Color node to get the color of the particles directly from the Particles Group: ciao,
Beppe
did you have a look at the video?
If you use MoGraph Cloner in Multi Instance mode and with Viewport mode set to Off, only the particles are displayed in viewport.
And for material, you need to use the Instance Color node to get the color of the particles directly from the Particles Group: ciao,
Beppe