OctaneRender 2024.1.2 for Houdini production (2024.1.2.0)

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bruce.chai
OctaneRender Team
Posts: 65
Joined: Thu Oct 19, 2023 8:26 pm

OctaneRender 2024.1.2 for Houdini production (2024.1.2.0)

This is a production release of the OctaneRender™ 2024.1.2.0 for Houdini™ plugin compiled with the Octane 2024.1.2 core. This 2024.1.2.0 release is available for the latest Houdini production builds on Windows x64, Linux, and macOS arm64.

Houdini production builds supported by this release: 19.5.805, 20.0.751, 20.5.370, 20.5.410, 20.5.445.

If you are not sure if your Houdini version is compatible with the plugin - just run it and you will see an error message in case of incompatibility.

Linux Note
On Linux only default Houdini builds are supported.
This means that for Houdini 20.0 and 20.5, gcc11.2 builds are supported, and for Houdini 19.5, gcc9.3 build is supported.

New features
To learn more about the new features and improvements of OctaneRender 2024.1.2, please check out the 2024.1.2 release post

Known bugs
On Linux, MPlay IPR may not be working. If you are having problems with it, please switch to QT5 IPR and disable "Render to MPlay" in ROP nodes.
Octane is still working on supporting OCIO V2.3 (the version that Houdini 20.5 uses). The workaround for now is to use the Houdini 20.0's OCIO files when you use Houdini 20.5. e.g. You can use 20.0.751's OCIO file by adding the below line in your houdini.env file for Houdini20.5.

Code: Select all

OCIO = "C:\Program Files\Side Effects Software\Houdini 20.0.751\packages\ocio\houdini-config-v1.0.0_aces-v1.3_ocio-v2.1.ocio"
Important Note
2024.1.0.2 fixed the problem that the layered material nodes cannot be loaded properly, however this fix affects all layered material nodes and OSL material nodes in existing saved .hip files. When loading a .hip file for the first time using this build, it's necessary to adjust the connections of these nodes. Once the file is saved with the updated connections, the issue will be resolved.

Downloads

Release 2024.1.2.0 Studio+ license
Windows Houdini 19.5.805 - https://render.otoy.com/customerdownloa ... _Win64.zip
Windows Houdini 20.0.896 - https://render.otoy.com/customerdownloa ... _Win64.zip
Windows Houdini 20.5.370 - https://render.otoy.com/customerdownloa ... _Win64.zip
Windows Houdini 20.5.410 - https://render.otoy.com/customerdownloa ... _Win64.zip
Windows Houdini 20.5.445 - https://render.otoy.com/customerdownloa ... _Win64.zip

Linux Houdini 19.5.805 - https://render.otoy.com/customerdownloa ... _Linux.zip
Linux Houdini 20.0.896 (gcc11.2) - https://render.otoy.com/customerdownloa ... _Linux.zip
Linux Houdini 20.5.370 (gcc11.2) - https://render.otoy.com/customerdownloa ... _Linux.zip
Linux Houdini 20.5.410 (gcc11.2) - https://render.otoy.com/customerdownloa ... _Linux.zip
Linux Houdini 20.5.445 (gcc11.2) - https://render.otoy.com/customerdownloa ... _Linux.zip

Release 2024.1.2.0 macOS Prime license
MacOS Houdini 19.5.805 - https://render.otoy.com/downloads/95/29 ... _macos.zip
MacOS Houdini 20.0.896 - https://render.otoy.com/downloads/94/2f ... _macos.zip
MacOS Houdini 20.5.370 - https://render.otoy.com/downloads/d6/b9 ... _macos.zip
MacOS Houdini 20.5.410 - https://render.otoy.com/downloads/98/b5 ... _macos.zip
MacOS Houdini 20.5.445 - https://render.otoy.com/downloads/be/a5 ... _macos.zip

Release Notes
=============================================
RELEASE 2024.1.2.0
=============================================
PLUGIN FEATURES AND FIXES:
  • Avoid freezing after bypass a vop node
  • Avoid cook disabled/invisible objects
  • Avoid adding duplicated parameter for Material Composite node
  • Fixed relative material path doesn't work in some cases
  • Avoid duplicated log messages when running without UI
  • Fixed a Directional light's transformation bug
  • Fixed unconnected layer nodes input missing after reload IPR
  • Added several switch nodes
Important Note
2024.1.0.2 fixed the problem that the layered material nodes cannot be loaded properly, however this fix affects all layered material nodes and OSL material nodes in existing saved .hip files. When loading a .hip file for the first time using this build, it's necessary to adjust the connections of these nodes. Once the file is saved with the updated connections, the issue will be resolved.

Important Note for this release's Mac build
Octane Render 2024.1.2 pops up a window asking user to agree or not agree to collection of anonymous usage information and statics. This window conflicts with Houdini's splash window when Houdini starts, you will not be able to click Yes/No button in the Octane Window. Octane core team is working on fix this. But before this is properly fixed, there is a workaround for this. You can press Y/N when the Octane window is popped out behind the Houdini Splash window, and this only needs to be done only once. The attached video shows the workaround for this issue.

Common Issues and Solutions
- If the plugin doesn't work at all, set HOUDINI_DSO_ERROR = 2 in houdini.env and check for messages in the terminal.
- If you're missing libglut.so.3, install the freeglut package.
- If you are having any issues with the Deadline - please submit a support ticket to the AWS.

Happy rendering,
Your OTOY Team
Attachments
Mac_workaround.mp4
(12.23 MiB) Downloaded 4668 times
tripledistilled
Licensed Customer
Posts: 46
Joined: Thu Feb 23, 2017 6:53 pm

Thanks for supporting 20.5.445 so quickly.
lavrenovlad
Licensed Customer
Posts: 127
Joined: Fri Mar 29, 2019 7:11 pm

May I ask if it would be possible to compile a version for Houdini 20.0.896? .751 isn't the latest production build at the moment!
lavrenovlad
Licensed Customer
Posts: 127
Joined: Fri Mar 29, 2019 7:11 pm

"- If you are having any issues with the Deadline - please submit a support ticket to the AWS."
Is it still possible to submit a support ticket to AWS? The last time I checked they changed something and now only the paid AWS clients have the access to the support only I believe.
Currently for me it seems to work fine, just has some weird errors before rendering like something related to ".png" path when I render out exrs, seems like just a harmless error, it renders fine as I can tell anyway.
ricky_otoy
OctaneRender Team
Posts: 289
Joined: Mon Jun 19, 2023 6:34 am

lavrenovlad wrote:May I ask if it would be possible to compile a version for Houdini 20.0.896? .751 isn't the latest production build at the moment!
The latest production build for Houdini 20.0 was added.

As for Deadline, we can't do anything about those issues, you will have to somehow get in contact with AWS if you need something fixed.
lavrenovlad
Licensed Customer
Posts: 127
Joined: Fri Mar 29, 2019 7:11 pm

ricky_otoy wrote:
lavrenovlad wrote:May I ask if it would be possible to compile a version for Houdini 20.0.896? .751 isn't the latest production build at the moment!
The latest production build for Houdini 20.0 was added.

As for Deadline, we can't do anything about those issues, you will have to somehow get in contact with AWS if you need something fixed.
Got it :!:
Thanks for adding the 20.0.896
vurt
Licensed Customer
Posts: 61
Joined: Thu Dec 02, 2021 10:27 am

Hi, may I ask how to use the new compositing AOVs? Is there any quickstart info?
For example, I have 3 Custom AOVs with different colors on each, may I combine all the customs to one mask for compositing with this new system?
Thanks
ricky_otoy
OctaneRender Team
Posts: 289
Joined: Mon Jun 19, 2023 6:34 am

vurt wrote:Hi, may I ask how to use the new compositing AOVs? Is there any quickstart info?
For example, I have 3 Custom AOVs with different colors on each, may I combine all the customs to one mask for compositing with this new system?
Thanks
Hi there, we don't have any quickstart at the moment. It should work the same as in Standalone though.

You can dive into the renderTarget and do a similar setup (assigning your Custom AOV on the nodes Render_AOV). I have omitted the camera etc just for clarity.
outputAOV.png
Alternatively create your setup in any matnetwork and point the Output_AOV_Group to the RenderTarget properties "Output AOV Group Path" field under the Main tab.

I am currently busy at putting together a new HDA for RenderTarget which will allow you to dive directly into a subnet to do the Output AOVs, without having to first allow edit or point the path.
vurt
Licensed Customer
Posts: 61
Joined: Thu Dec 02, 2021 10:27 am

ricky_otoy wrote:
vurt wrote:Hi, may I ask how to use the new compositing AOVs? Is there any quickstart info?
For example, I have 3 Custom AOVs with different colors on each, may I combine all the customs to one mask for compositing with this new system?
Thanks
Hi there, we don't have any quickstart at the moment. It should work the same as in Standalone though.

You can dive into the renderTarget and do a similar setup (assigning your Custom AOV on the nodes Render_AOV). I have omitted the camera etc just for clarity.
outputAOV.png
Alternatively create your setup in any matnetwork and point the Output_AOV_Group to the RenderTarget properties "Output AOV Group Path" field under the Main tab.

I am currently busy at putting together a new HDA for RenderTarget which will allow you to dive directly into a subnet to do the Output AOVs, without having to first allow edit or point the path.
Amazing, thanks Ricky! Looks pretty straightforward, were just needed a kickstart how to do a basic setup! HDA will probably make it even more simple
lavrenovlad
Licensed Customer
Posts: 127
Joined: Fri Mar 29, 2019 7:11 pm

Hey Ricky,
Is there a reason why gradients in the IPR look worse than in Mplay? If I do mplay snapshot the gradient looks good, while in the IPR I can see the banding
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