Join Geometry Node Discrepancy in Render

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A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
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crossstar
Licensed Customer
Posts: 9
Joined: Sun Jul 19, 2020 5:44 pm

In Octane Blender 29.15, when using the Join Geometry node in Geometry Nodes to scatter and combine different objects, the result looks normal in the viewport but appears different in the Octane render view
Attachments
testgeo.blend
(1.33 MiB) Downloaded 43 times
Screenshot 2024-10-18 204853.png
Screenshot 2024-10-18 204201.png
linograndiotoy
OctaneRender Team
Posts: 1350
Joined: Thu Feb 01, 2018 7:10 pm

I'll check this! Thanks!
crossstar
Licensed Customer
Posts: 9
Joined: Sun Jul 19, 2020 5:44 pm

Hi Lino, I’m still facing this issue in the 29.16 build. Has it not been resolved yet?
linograndiotoy
OctaneRender Team
Posts: 1350
Joined: Thu Feb 01, 2018 7:10 pm

No, not yet.
About this geo nodes problem, it's because the geo nodes generate two different meshes, which breaks our current implementation - now we can only support mapping one Blender mesh to one Octane mesh.
It will take some time to extend our current implementation and could probably produce some bugs in the first few iterations. We're on it.
linograndiotoy
OctaneRender Team
Posts: 1350
Joined: Thu Feb 01, 2018 7:10 pm

Good news: this issue has been solved in the addon version of Octane for Blender that will be released soon.
Implementing the same solution in the custom build will require some more time, so the fix may not be present in the next custom build release.
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