Motion Blur disappears cloned objects on particles

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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LeSill
Licensed Customer
Posts: 20
Joined: Wed Feb 16, 2011 2:57 pm

Hello, folks.
I loaded alembic files containing particle simulations. I placed the particles in a cloner and cloned some geometry onto them. Before I activated motion blur on the camera, everything worked flawlessly. However, when I enable MB on the camera, the copied objects on the particles do not appear in the PV. It's interesting that they appear with some delay in the LV. The Cloner is set to MULTI INSTANCES. When rendering to PV, I see that a few particles are moving chaotically and quite quickly.
Did anyone else have the same problem? This is very bothersome when working on a project and I cannot rely on Octane to complete it without issue. :x :x :x
jayroth2020
OctaneRender Team
Posts: 486
Joined: Mon May 04, 2020 7:30 pm

As discussed on this page in the documentation (https://docs.otoy.com/cinema4d/Anatomyo ... iewer.html) Live Viewer is not intended for motion blur. Live Viewer will do it's best to show it, but the main focus of LV is lighting and materials. Please review that section for more.
Puget Systems / Intel Core Z790 ATX / RTX 4090 / Cinema 4D
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