Alpha doesn't work properly in fog volumes?

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

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Hurricane046
Licensed Customer
Posts: 98
Joined: Wed Jul 25, 2018 6:57 am

Hello, im facing a problem with simple 2D texture with alpha inside Fog Volume. The full geometry gets revealed by the fog which is bad when using alpha textures. I set up a simple test demostrating this. Any idea how to fix this issue?

Thanks!

EDIT 1: We're currently testing this workaround, I'll let you know if it helped.

EDIT 2: Workaround doesn't work. You have to stick the camera into the cube with volume to see it which is something we cannot do in our case. So yeah I think the alphas in fog volumes are still broken and need to be fixed.

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