SOLUTIONS TO COMMON ISSUES
- Make sure your NVIDIA drivers are up to date.
- Refer to the Troubleshooting section of the manual at https://docs.otoy.com/ModoH/ModoPluginM ... ooting.htm
- Cuda error 999 - failed to load shader code: Multiple definition of 'cpSptStatistics' in 'cuda_teturemode' means that your plugin version is too old for the Nvidia drivers that are installed, so update to the latest version of the plugin.
- The Octane Greyscale Vertex Attribute is not working for a mesh : make sure Kernel->Render Cache is disabled, and Live Geometry is enabled and Load Cage is disabled for the mesh.
- How do I copy Meshes between Modo scenes? Please see viewtopic.php?f=34&t=75794&p=389534
Modo Version
Windows : Modo15, 16 and 17 on Window 7, 8 or 10 64bit
OSX : Modo17 on macOS Somona, and only on Apple Silicon
Linux : Modo15, 16 and 17 on 64bit Linux
To use this version, you need a GPU of compute model 3.0 or higher. Support for Fermi GPUs (like GTX 4xx and 5xx) has been dropped. Also make sure you use a driver of version 452 or higher on Windows, 450 or higher on Linux.
Network Rendering
For Network Rendering, you must use the Octane slave release from the Octane Standalone installer which matches the exact Octane version of the plugin you are using.
Support Issues
If you have a support issue, pls provide the following information:
- Modo version
- OctaneRender for Modo version (ie. 2.0.10.16)
- Operating System (ie. Win XP, Vista, 7, 8)
- Amount of RAM
- Graphics Card(s) - model (ie. GTX 580, 3GB)
- Nvidia driver version
Prior to reporting issues, please try Modo->System->Open User Folder->Shutdown Modo->then delete the MODO[version].CFG file and restart Modo.
The most important part of resolving a problem is me being able to re-produce that problem. So pls provide as much detail as possible in order for me to do this, and if the problem is specific to the scene, send me the scene.
For more information
- Read the on-line manual, including the FAQ, Troubleshooting Guide and Limitations sections
- Watch the video tutorials at viewtopic.php?f=34&t=59793
- Watch the video tutorials at https://www.youtube.com/channel/UCRCItL ... p5vCGgkCCw
- Watch the amazing PixelFondue videos at viewtopic.php?f=34&t=59793
- Post your question on this forum thread
Download Links
Important:
- Use Nvidia driver version 552.22
- When the Studio+ version of the plugin is installed, you must disable the Prime version of the plugin when comes with the Modo17 installer. To do this on Windows, go to System Properties->Environment Variables->System Variables->New->Variable Name = NEXUS_KITDISABLE, Variable Value = OctaneRender_Prime
Current STABLE build (Octane 2024.1.2)
- For users with a Studio+ subscription license
- - Windows - Modo17 - OctaneRender for Modo 2024.1.2.202
- Windows - Modo15/Modo16 - OctaneRender for Modo 2024.1.2.202
- Linux - Modo17 - OctaneRender for Modo 2024.1.2.202
- macOS - Modo17 - OctaneRender for Modo 2024.1.2.202
- - Windows - Modo17 - OctaneRender for Modo 2024.1.2.202
- For users with a Prime license
- - Windows - Modo17 - OctaneRender for Modo 2024.1.2.202
- Linux - Modo17 - OctaneRender for Modo 2024.1.2.202
- macOS - Modo17 - OctaneRender for Modo 2024.1.2.202
- To install the PRIME version,
1) If you have set the NEXUS_KITDISABLE environment variable to OctaneRender_Prime, delete this environment variable
2a) On Windows, delete the C:\Program Files\Modo17.1v1.202577\modo\extra\Scripts\OctaneRenderForModoPrime folder
2b) On macOS, delete the OctaneRenderForModoPrime folder from the Modo17.1 application Contents->Extras->Scripts folder
2c) On Linux, delete the ~/Modo17.1v1.251515-Release/modo/extra/Scripts/OctaneRenderForModoPrime folder
3) Install the OctaneRender for Modo PRIME 2024.1.2 version of the plugin
4) Ensure you have OctaneRender_Prime plugin DISABLED and the OctaneRender plugin ENABLED in the Modo->System->Kit Toggle Enable menu - On macOS, when the 'Octane Improvement Project' dialog shows, press the Enter key to bypass the dialog box.
- - Windows - Modo17 - OctaneRender for Modo 2024.1.2.202
- For users with a Studio+ subscription license
- - Windows - Modo17 - OctaneRender for Modo 2024.1.0.201
- Windows - Modo15/Modo16 - OctaneRender for Modo 2024.1.0.201
- Linux - Modo17 - OctaneRender for Modo 2024.1.0.201
- macOS - Modo17 - use the Prime build
- - Windows - Modo17 - OctaneRender for Modo 2024.1.0.201
Release Notes
2024.1.2.202 (18-Mar-2025)
- Compiled with Octane 2024.1.2
- Fixed issue where the Mesh Round Edges Visibility option was setting the Curvature Visibility
- Fixed pin names on the Octane Multiply Texture node
- Resolved issue where the Octane Texture Layer->Texture node was missing it's property sheet
- Added support for the Modo Directional Light (creates an Octane Directional Light). The Modo Directional Light "Spread Angle" is used as the Octane Directional Light "Light sample spread angle"
- Added experimental support for proxy delay, speed-up, start time and end time. These controls are on the Mesh item properties under the Proxy file name. Ensure you have Kernel->Camera Motion Blur enabled to get this working.
2024.1.0.201 (9-Oct-2024)
- Compiled with Octane 2024.1
- Added all the 2024.1 features from viewtopic.php?f=33&t=82267
- Added the Output AOVs "Apply LUT", "Open Image Denoise", "Texture" and "Dither for 8-bit display" nodes from Octane 2024.1
- The "Output AOV"->"Apply Imager and Post Processing" node from Octane 2024.1 has not been added to the plugin
- The "Value"->"Time" node from Octane 2024.1 has not been added to the plugin
- The Cast Shadows property has been added to Directional Light->Toon Lights
- Enable Deformers is now ON by default in the Modo 3d Viewport in the OctaneRender layout
- Changed Modo Photometric light support so the it uses Distribution->Projection->Coordinate Space=Normal Space. This should improve the light matching between Modo and Octane
- Fixed crash where there is no render camera assigned in the scene
- Fixed issue where Image Sequence Clips with End Behavior = Repeat were not repeating the first image
- Fixed issue where the Light Pass ID for a Modo light could not be set higher than 8
- Fixed issue where Kernel->Light Linking Invert was not working
- When adding Material or Material Layer nodes to the schematic, the default BRDF Model is now GGX
- The Save Preset button now allows the Octane "Object Size" and "Max Samples" to be set. The Object Size is the size in meters of the object that will have the material in the preview image. The maximum samples per pixel that should be rendered in the preview.
- Reworked how the plugin loads into Modo so that error reporting is handled better when both Prime and Studio+ versions are installed
Paul