xpFragmenter object in color from particles mode problem

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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Ofcourse
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Joined: Mon May 06, 2019 6:37 pm
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Hello, I have got a problem within this feature... I use X-Particles xpFragmenter with the option color from particles on but it does not work in Octane renderer... Please see the attached project example here: https://drive.google.com/drive/folders/ ... sp=sharing

I have sent a message to the Insydium Support and they replied to me that this feature is working in Redshift, Cycles 4D and Standard C4D Renderers... and that I should ask your devs what node should I use in this case to bring object display color into material (Like the Mg Color Shader does for example). Please, help me out :)
Last edited by Ofcourse on Tue Oct 15, 2024 1:50 pm, edited 1 time in total.
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Ofcourse
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Please do official moderators know something about this problem please?
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bepeg4d
Octane Guru
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Hi,
sorry, I'm not able to get the colors from xpFragmenter object, but, you can obtain the same effect by assigning a simple polygon to the emitter via Octane Object Tag of the same dimensions of the single polygon of the mesh to fragment, then assign an Octane material with Instance Color node that points to the xpEmitter to get the colors:
IMG_3244.jpeg
IMG_3245.jpeg
ciao,
Beppe
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