Jagged edges when using Post Volume Effect Fog

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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tombyrom
Licensed Customer
Posts: 65
Joined: Fri Dec 15, 2023 9:26 am

Hello,
I am trying to use the Post Volume Effect Fog as it gives the exact settings and look I need (distant/aerial fog) which I cannot achieve with any other fog method in Octane.

It's great but unfortunately, I am getting jagged edges around objects when the fog is on, I have checked all my settings I can't see anything that I can change to fix this? Is this something that can be mitigated? Or is it a limitation as it is a post-process effect?

See my example, the upper part of the model on the edges is jagged when this feature is turned on.

Thanks
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Screenshot 2024-09-25 093747.png
Screenshot 2024-09-25 090037.png
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larsgehrt
Licensed Customer
Posts: 41
Joined: Wed Jan 18, 2023 7:21 am
Location: Denmark
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Hey,

this post volume, is that under the camera Post Processing setting?

I would like to try this out.

thanks
http://www.larsgehrt.dk / i9-13000k - 220 GB - RTX 4090
tombyrom
Licensed Customer
Posts: 65
Joined: Fri Dec 15, 2023 9:26 am

It is yes and apparently no one talks about it. But its perfect for this distant aerial fog.

Also, I fixed my own issue, see screenshots attached. Effectively it was due to certain values, and the fog was too close, with new settings I see no issues around objects closer to the camera but still get the distant fog look I want.

So this prob only works well when it's far away, if you need close-up dense fog then use a scattering medium on the environment and use the emission technique for no noise.
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No post-processing
No post-processing
Post-processing turned on with new changes
Post-processing turned on with new changes
updated settings
updated settings
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larsgehrt
Licensed Customer
Posts: 41
Joined: Wed Jan 18, 2023 7:21 am
Location: Denmark
Contact:

amazing, though scene scale must me accurate :)
http://www.larsgehrt.dk / i9-13000k - 220 GB - RTX 4090
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