Render Timer & Denoise on Completion

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EyasArraf
Licensed Customer
Posts: 37
Joined: Fri Sep 13, 2019 8:57 pm

Hello, I have a problem regarding Houdini's viewport when using Octane in Solaris.

For some reason when rendering a scene the "Render Timer" keeps counting up endlessly even after Octane finished rendering.
Now this is not a real problem by itself but after some checking seems that it's related to other functions like "Denoise on completion" which does not work because it's "waiting" for the job to finish.

* I noticed this behavior on the GPU Performance Graph (you can see in the attached image).
* There's no such problem when rendering in the OBJ context using Octane's QT5 IPR.
* Currently using Windows 11 - Houdini 20.5.278 - Octane 2023.1.3.4 - Nvidia Driver 560.70
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Endless Render Timer.png
BK
OctaneRender Team
Posts: 1436
Joined: Mon Oct 31, 2016 7:54 pm

EyasArraf wrote:Hello, I have a problem regarding Houdini's viewport when using Octane in Solaris.

For some reason when rendering a scene the "Render Timer" keeps counting up endlessly even after Octane finished rendering.
Now this is not a real problem by itself but after some checking seems that it's related to other functions like "Denoise on completion" which does not work because it's "waiting" for the job to finish.

* I noticed this behavior on the GPU Performance Graph (you can see in the attached image).
* There's no such problem when rendering in the OBJ context using Octane's QT5 IPR.
* Currently using Windows 11 - Houdini 20.5.278 - Octane 2023.1.3.4 - Nvidia Driver 560.70
Hi EyasArraf,

Thanks for the post..
It looks like the render time is dedicated to Karma render stats because the same issue can be reproduced with other renderers.
The denoiser usually takes some time to process maybe try free the system resources like closing the unused apps.
Also, try rename denoiser Aov as *Drgba* or another name.

cheers
Kind Regards

bk3d
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