Hello,
How would you use the map channel output from data channel into an Octane Material ?
Exemple here : https://www.youtube.com/watch?v=wU__4j7EGtI
Thank you in advance
Data channel
Forum rules
Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
AMD 9950x3D / RTX 4090 / RTX 3090 / 192 Go DDR5 / Win 11
http://www.remy-kerbiquet.com
http://www.remy-kerbiquet.com
- paride4331
- Posts: 3813
- Joined: Fri Sep 18, 2015 7:19 am
Hi remKa,
Do you already have a scene set up with this workflow that we can test?
Paride
Do you already have a scene set up with this workflow that we can test?
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
Sure, here you go
- Attachments
-
- DataChannel.zip
- (1.8 MiB) Downloaded 48 times
AMD 9950x3D / RTX 4090 / RTX 3090 / 192 Go DDR5 / Win 11
http://www.remy-kerbiquet.com
http://www.remy-kerbiquet.com
- neonZorglub
- Posts: 1017
- Joined: Sun Jul 31, 2016 10:08 pm
Hi remKa,remKa wrote:Sure, here you go
Thanks for the sample.
I'm not familiar with the Data Channel modifier, but I could see a few things:
-The final operator is currently set as a Vertex output, that sets the result in a Map channel of the object.
That's good, and usable by Octane.
(but the value Channel Num in your sample was set to 1, it seems to conflict with the default UV channel, so I set it to Channel Num 2)
Note that in this case, we need to select only 1 of the 3 components : X, Y or Z ..
(I'm not sure how to output 3 components if we want a color output : maybe add more operators, and select Y, Z for green, blue, or use another operator that could set a color channel directly..)
We can check with the Tools/Channel Info window that there are actually some data in the selected Channel
(in this case, ID '2:map')
Now, adding an Octane Geometry Properties modifier, we can tell Octane how to use this channel:
In the Channel Setting tab, we can use channels as UVs, Color, or Float.
In this case, we can set Octane Color 1 :
'Channel' as Map Channel
and Map Channel as 2
This is now usable by a 'Color vertex attribute' Octane texture (in the Geometric group)
As we selected the X component in the Data Channel modifier operator, it appears as red color only. (see DataChannel04.max)
(we can also use a 'Greyscale vertex attribute' Octane texture, if we use a Float channel in the Octane Geometry Properties modifier : see DataChannel05.max)
You could use some of the Utility group textures to change / merge / pick to assign channels to color (DataChannel06.max)
Some other applications could be to use those channels as vector, and use those as input of a displacement map, but you'll need to have the Data Channel modifier operators setup for this..
I hope that helps,
Thanks
Fantastic, thank you very much for your time !
AMD 9950x3D / RTX 4090 / RTX 3090 / 192 Go DDR5 / Win 11
http://www.remy-kerbiquet.com
http://www.remy-kerbiquet.com