Copernicus integration?
Moderator: juanjgon
- rustyippolito
- Posts: 95
- Joined: Wed Mar 08, 2017 10:07 pm
Are there any plans to make Octane play nice with the new Cops in Houdini 20.5?
- ricky_otoy
- Posts: 289
- Joined: Mon Jun 19, 2023 6:34 am
Hi there - we are currently investigating what is possible.
- toketronic
- Posts: 41
- Joined: Sun Aug 31, 2014 1:31 pm
Yerh would be great
Does the op: not work the same way as Redshift?
Just got back on the octane wagon, must say getting some crisp renders and great seeing a lot of the old issues fixt
Does the op: not work the same way as Redshift?
Just got back on the octane wagon, must say getting some crisp renders and great seeing a lot of the old issues fixt
- ricky_otoy
- Posts: 289
- Joined: Mon Jun 19, 2023 6:34 am
Hey toketronic,
I am not sure how Redshift handles it, can you send me a screenshot and more details?
You can try 20.5 already as the builds are available in releases.
I am not sure how Redshift handles it, can you send me a screenshot and more details?
You can try 20.5 already as the builds are available in releases.
You use an expression to call the texture you want ( op:/path/to/copnet/node )ricky_otoy wrote:Hey toketronic,
I am not sure how Redshift handles it, can you send me a screenshot and more details?
You can try 20.5 already as the builds are available in releases.
In redshift it works in copernicus. In octane, it only works in old cops.
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- DamjanMX_1
- Posts: 35
- Joined: Thu Jul 18, 2019 9:46 am
Situation is not great at the moment:
- I couldn't get the op: method to work
- plus, EXR files saved from new cop nodes do not work with Octane
- I couldn't get the op: method to work
- plus, EXR files saved from new cop nodes do not work with Octane
- toketronic
- Posts: 41
- Joined: Sun Aug 31, 2014 1:31 pm
For Redshift it did not work at first but Juanjo made a fix pretty fast
Let's hope the same goes for Octane regarding op:
Thanks
Let's hope the same goes for Octane regarding op:
Thanks
- ricky_otoy
- Posts: 289
- Joined: Mon Jun 19, 2023 6:34 am
Ok thanks for the info, we'll have a look and try get a fix for this asap. Appreciated guys!
- ricky_otoy
- Posts: 289
- Joined: Mon Jun 19, 2023 6:34 am
No not yet, but we should have something by the next release I'd imagine.DamjanMX_1 wrote:Hi, any update?