Copernicus integration?

Houdini Integrated Plugin

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rustyippolito
Licensed Customer
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Are there any plans to make Octane play nice with the new Cops in Houdini 20.5?
ricky_otoy
OctaneRender Team
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Hi there - we are currently investigating what is possible.
toketronic
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Yerh would be great

Does the op: not work the same way as Redshift?

Just got back on the octane wagon, must say getting some crisp renders and great seeing a lot of the old issues fixt
ricky_otoy
OctaneRender Team
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Hey toketronic,

I am not sure how Redshift handles it, can you send me a screenshot and more details?

You can try 20.5 already as the builds are available in releases.
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galleon27
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ricky_otoy wrote:Hey toketronic,

I am not sure how Redshift handles it, can you send me a screenshot and more details?

You can try 20.5 already as the builds are available in releases.
You use an expression to call the texture you want ( op:/path/to/copnet/node )
In redshift it works in copernicus. In octane, it only works in old cops.
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DamjanMX_1
Licensed Customer
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Situation is not great at the moment:

- I couldn't get the op: method to work
- plus, EXR files saved from new cop nodes do not work with Octane
toketronic
Licensed Customer
Posts: 41
Joined: Sun Aug 31, 2014 1:31 pm

For Redshift it did not work at first but Juanjo made a fix pretty fast

Let's hope the same goes for Octane regarding op:

Thanks
ricky_otoy
OctaneRender Team
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Joined: Mon Jun 19, 2023 6:34 am

Ok thanks for the info, we'll have a look and try get a fix for this asap. Appreciated guys!
DamjanMX_1
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Hi, any update?
ricky_otoy
OctaneRender Team
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DamjanMX_1 wrote:Hi, any update?
No not yet, but we should have something by the next release I'd imagine.
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