OctaneRender 2023.1.3.0|OctaneSolaris - RC10[OBSOLETE]

Sub forum for plugin releases
BK
OctaneRender Team
Posts: 1436
Joined: Mon Oct 31, 2016 7:54 pm

OTOY® is proud to announce the availability of the new DCC plugin OctaneRender 2023.1.3.0|OctaneSolaris - RC9.

The world's fastest unbiased GPU rendering engine on CUDA and Metal now integrates completely with Houdini 19.5 & Houdini 20.0 Solaris.
OctaneSolaris builds supported by this release: 19.0.720, 19.5.805, 20.0.506, 20.0.547, 20.0.590, 20.0.625, 20.0.653.

What is OctaneRender for Solaris?
The OctaneRender for Solaris plugin is based on Pixar’s USD (Universal Scene Description) and Pixar’s Hydra API to empower artist workflows across look development, scene layout, lighting, and final rendering.

Image

Image

Pixar's USD pipeline
https://renderman.pixar.com/stories/pixars-usd-pipeline



-Installation steps-

Insert the OctaneRender® plugin folder path to the houdini.env file. Houdini®creates this file after launching it for the first time.
On Linux and macOS® systems, append a single line to enable OctaneRender®:

HOUDINI_PATH = "/path/to/octane;&"

On Windows® systems, you need to set the PATH to point to the plugin bin folder as well:

PATH = "C:/path/to/octane/bin;$PATH"


Setting this environment variable outputs any error related to loading the OctaneRender® plugin on the command line for diagnosing installation problems:
HOUDINI_DSO_ERROR = 2

-Houdnin Packages/json installation steps-

- Please create a folder inside Documents\houdini19.5 and name it as Packages
- Open notepad or any text editor and use these lines

Code: Select all

{
    "enable" : true,
    "env": 
    [
        {
        "OCTANE_AUTOSPAREPARAMS" : 
        {
            "value": 1,
        },
            //location to your octane folder (example below)
            "OCTVERSION": "PATH\TO\OCTANESOLARIS\Win64FOLDER",
        },       
     
        {
            "HOUDINI_PATH" : 
            {
                "value": "$OCTVERSION",
            },

            "PATH" : 
            {
                "value": "$OCTVERSION/bin",
            },
            "PXR_PLUGINPATH_NAME" :
            {
                //if you have the Solaris version installed 
                "value": "$PATH\TO\OCTANESOLARIS\dso\usd_plugins",
            }, 
        }
    ]
}
- Then Save as OctaneSolaris.json
- Please make sure to disable the .env paths

New features
To learn more about the new features and improvements of OctaneRender 2023.1.3 and the Render Node app, please check out the 2023.1.3 release post


- Change log since last release
  • - Fixed camera bug
  • - Fixed switch node


Note: Click the link below to refer to Important SOP to USD attribute conversion
https://www.sidefx.com/docs/houdini18.5 ... mport.html

-Known Issues-
- Deep AOV is yet to support!

Important: if using macOS, we strongly recommend that you update to version 14..

Linux Note
On Linux only compatibility Houdini 20 build is supported (gcc9.3).
It can only be installed by downloading it from the downloads page since it's not visible in the Launcher:
https://www.sidefx.com/download/daily-b ... ction=true
or direct download link: houdini-20.0.653-linux_x86_64_gcc9.3.tar.gz
We are looking into supporting the gcc11.2 build.



=================================
Subscription Studio+ Downloads
=================================

OctaneSolaris [Windows]

OctaneSolaris [macOS]

OctaneSolaris [Linux]





Happy GPU Rendering !!



Your team
OTOY
Kind Regards

bk3d
adrianr
Licensed Customer
Posts: 50
Joined: Sat Jan 25, 2020 3:31 pm

The denoise AOV format parameter is now set to float - this means when rendering to disk with USD render only the red channel of the denoise pass is getting written out. Needs to be reverted to color3f (or color4f, whichever it was). Also the Beauty > rgba renaming is not coming through USD render either. We're still getting black rgba and having to shuffle out Beauty.
Attachments
denoise_aov_float.png
seriawp
Licensed Customer
Posts: 96
Joined: Wed May 31, 2017 9:45 pm

orthographic cameras still do not work correctly in solaris. octane not rendered correctly, see for yourself.
I have attached a simple example, there are 4 cameras.
Cameras with perspective render well, but orthographic and orthographic cropped ones are completely incorrect, please fix this, this is important to me.


https://drive.google.com/file/d/1XBqSb6 ... sp=sharing
davidyannick_1
Licensed Customer
Posts: 166
Joined: Tue Apr 28, 2020 7:20 am
Location: France
Contact:

I'm trying to install the solaris plugin on my Mac Studio, the normal plugin works but how can I do to make the solaris part works ?
Thanks
BK
OctaneRender Team
Posts: 1436
Joined: Mon Oct 31, 2016 7:54 pm

davidyannick_1 wrote:I'm trying to install the solaris plugin on my Mac Studio, the normal plugin works but how can I do to make the solaris part works ?
Thanks
Hi David,
Thanks for the post.
OctaneSoalris should work if the normal plugin is working!
Is there any error? Please check if you can see Octane in the Stage workspace!

cheers
Kind Regards

bk3d
davidyannick_1
Licensed Customer
Posts: 166
Joined: Tue Apr 28, 2020 7:20 am
Location: France
Contact:

BK wrote:
davidyannick_1 wrote:I'm trying to install the solaris plugin on my Mac Studio, the normal plugin works but how can I do to make the solaris part works ?
Thanks
Hi David,
Thanks for the post.
OctaneSoalris should work if the normal plugin is working!
Is there any error? Please check if you can see Octane in the Stage workspace!

cheers
Here is my json :

Code: Select all

{
    "enable": true,
    "env": [
        {
            "HOUDINI_PATH": {
                "value": "/Users/david/Downloads/Octane_2023.1.3.0_Houdini_20.0.653_macos_Prime"
            },
            "PXR_PLUGINPATH_NAME": {
                "value": "/Users/david/Downloads/Octane_2023.1.3.0_Solaris_20.0.653_macos_Prime/dso/usd_plugins"
            }
        }
    ]
}
When I'm on stage, I have a reference in the viewport and in use render lop, but in other LOPS (light...) nothing about octane
Attachments
Capture d’écran 2024-05-21 à 06.28.53.png
Vasker
Licensed Customer
Posts: 1
Joined: Tue Mar 20, 2018 1:22 am

I had a similar issue, make sure you disable the OTOY path in the env if you haven't done so
BK
OctaneRender Team
Posts: 1436
Joined: Mon Oct 31, 2016 7:54 pm

davidyannick_1 wrote:
BK wrote:
davidyannick_1 wrote:I'm trying to install the solaris plugin on my Mac Studio, the normal plugin works but how can I do to make the solaris part works ?
Thanks
Hi David,
Thanks for the post.
OctaneSoalris should work if the normal plugin is working!
Is there any error? Please check if you can see Octane in the Stage workspace!

cheers
Here is my json :

Code: Select all

{
    "enable": true,
    "env": [
        {
            "HOUDINI_PATH": {
                "value": "/Users/david/Downloads/Octane_2023.1.3.0_Houdini_20.0.653_macos_Prime"
            },
            "PXR_PLUGINPATH_NAME": {
                "value": "/Users/david/Downloads/Octane_2023.1.3.0_Solaris_20.0.653_macos_Prime/dso/usd_plugins"
            }
        }
    ]
}
When I'm on stage, I have a reference in the viewport and in use render lop, but in other LOPS (light...) nothing about octane
Hi David,

Thanks for the json paths.
It might be the usd path is missing the *$* sign. Please try mine and let us know if that works!

cheers
Attachments
OctaneSolaris.zip
(498 Bytes) Downloaded 48 times
Kind Regards

bk3d
k3xx
Licensed Customer
Posts: 19
Joined: Wed Sep 06, 2017 3:03 pm

I get the following error if a texture image node's color space parameter is set to anything other than sRGB:
*** OCTANE API ERROR: Tried to access attribute via invalid ID A_INITIAL_COLOR_SPACE_SELECTED (434)
Octane Error: Tried to access attribute via invalid ID A_INITIAL_COLOR_SPACE_SELECTED (434)
BK
OctaneRender Team
Posts: 1436
Joined: Mon Oct 31, 2016 7:54 pm

k3xx wrote:I get the following error if a texture image node's color space parameter is set to anything other than sRGB:
*** OCTANE API ERROR: Tried to access attribute via invalid ID A_INITIAL_COLOR_SPACE_SELECTED (434)
Octane Error: Tried to access attribute via invalid ID A_INITIAL_COLOR_SPACE_SELECTED (434)
Hi K3xx,

Thank you so much for the post.
We can replicate this issue.
We are checking with our developer to confirm, however, the error seems to be hydra requiring Linear input from Octane engine.
Will keep you upto date


cheers
Kind Regards

bk3d
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