Sorry for my basic question, but let me to understand if is possible, like in this example made in Cinema4d native (https://www.youtube.com/watch?v=TvZiDsODf8k):
1) having an unique object (like a simple house) with 2 or 3 materials applied in cubic projection.
2) make a bake of the object using an Octane Camera
3) have as a result a single texture that I can re-applY to my object replacing all the previous materials.
The key is to know if is possible to do without to make the UV Unwrap procedure, since the objects to manage are so many...
Thanks to all.
Luca
How to bake objects with multi materials and Tag selection?
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Last edited by GIOLETS on Wed Mar 13, 2024 4:24 pm, edited 1 time in total.
i9-10900x, 96GB DDR4, 2xRTX 2080 TI, ASUS X299 SAGE, Windows 10
http://www.visual4d.it
http://www.visual4d.it
Hi Luca,
yes, but you need proper UVs on the objects.
Have a look at here about exporting to glTF, it is quite similar, and there is a paragraph about exporting in FBX including Octane materials data:
https://help.otoy.com/hc/en-us/articles ... ne-Toolkit
ciao,
Beppe
yes, but you need proper UVs on the objects.
Have a look at here about exporting to glTF, it is quite similar, and there is a paragraph about exporting in FBX including Octane materials data:
https://help.otoy.com/hc/en-us/articles ... ne-Toolkit
ciao,
Beppe
Hi Beppe!
I know that the "law" is to have the right UVs on the object, but I think I'm not the only one having the problem of converting an huge quantity of custom models with different texture projections (that in 90% of cases is "cubic").
So I'm asking myself why in Cinema native the thing works using "bake object" command and we haven't the same useful function in Octane.
In addition, I ask if someone knows or wants to develope a plugin that makes this (because I'll buy it immediately!)
I know that the "law" is to have the right UVs on the object, but I think I'm not the only one having the problem of converting an huge quantity of custom models with different texture projections (that in 90% of cases is "cubic").
So I'm asking myself why in Cinema native the thing works using "bake object" command and we haven't the same useful function in Octane.
In addition, I ask if someone knows or wants to develope a plugin that makes this (because I'll buy it immediately!)
i9-10900x, 96GB DDR4, 2xRTX 2080 TI, ASUS X299 SAGE, Windows 10
http://www.visual4d.it
http://www.visual4d.it
Trying to investigate a little what I really need in Octane is that the Camera Baking would be able to work correctly with objects with different materials applied by Selection Tag (as the mentioned C4d command "bake object" does).
i9-10900x, 96GB DDR4, 2xRTX 2080 TI, ASUS X299 SAGE, Windows 10
http://www.visual4d.it
http://www.visual4d.it
Trying to explain myself better, here the result with a simple object (a plane and a cube), connected as one single object:
using "Cinema4d bake object" using Octane Camera in baking mode:
using "Cinema4d bake object" using Octane Camera in baking mode:
i9-10900x, 96GB DDR4, 2xRTX 2080 TI, ASUS X299 SAGE, Windows 10
http://www.visual4d.it
http://www.visual4d.it