WIP Lighting Challenge #22: The Carnival

Discuss or ask critique about your current works
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livuxman
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I'm still practicing with Octane and its enormous capacity to adjust the scene in real time.

So far I have made these tests, but I have not yet opted for one to continue working.

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LiVux 64bit | Geforce GTX260 Core 216 and GTX470 | i7 860 | 8Gb | Drivers 275.09.07 | Cuda 4.0.17
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James
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Wow :O

These look awesome, can't wait to see what you can add to them when Bump and Opacity are available!
Kubuntu 9.04 | Nvidia Gainward 9500 GT | Intel Core2 Quad 2.40 Ghz | 4 GB RAM
livuxman
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Posts: 118
Joined: Thu Jan 28, 2010 5:58 pm
Location: Valencia

James wrote:Wow :O

These look awesome, can't wait to see what you can add to them when Bump and Opacity are available!
Thank you very much, I will improve or at least I hope so.
LiVux 64bit | Geforce GTX260 Core 216 and GTX470 | i7 860 | 8Gb | Drivers 275.09.07 | Cuda 4.0.17
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pedrofelipe
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Wow!

Very good stuff! Lovely atmosphere
livuxman
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pedrofelipe wrote:Wow!

Very good stuff! Lovely atmosphere
Thank you very much
LiVux 64bit | Geforce GTX260 Core 216 and GTX470 | i7 860 | 8Gb | Drivers 275.09.07 | Cuda 4.0.17
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Sam
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The rainy mood is perfect !
The water on the ground is really cool also

A little bump for the rain drops circles and it would be perfect :D
Last edited by Sam on Mon Mar 22, 2010 7:05 pm, edited 1 time in total.
http://Kuto.ch - Samuel Zeller - Freelance 3D Generalist and Graphic designer from Switzerland
livuxman
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Posts: 118
Joined: Thu Jan 28, 2010 5:58 pm
Location: Valencia

Sam wrote:The raininy mood is perfect !
The water on the ground is really cool also

A little bump for the rain drops circles and it would be perfect :D
Thank you very much. Yes, I plan to use bump map, but there is always the option of using geometry. I also have yet to add some textures.
LiVux 64bit | Geforce GTX260 Core 216 and GTX470 | i7 860 | 8Gb | Drivers 275.09.07 | Cuda 4.0.17
livuxman
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Posts: 118
Joined: Thu Jan 28, 2010 5:58 pm
Location: Valencia

Here I put the current state of the scene. I had to redo it again with the beta2 because I wanted to use the normal map.
The main problem is that on linux hdr fail, so the lighting is not as I want it (with some sun peeking between the clouds), and it can not be achieved with ldr.

Wait for your comments :| .
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prueba2HPreduc.jpg
LiVux 64bit | Geforce GTX260 Core 216 and GTX470 | i7 860 | 8Gb | Drivers 275.09.07 | Cuda 4.0.17
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Phr0stByte
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This is coming along really nicely! The one crit I have though, is that scale looks off - as if it is all miniatures... Texturing is really awesome!
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livuxman
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Joined: Thu Jan 28, 2010 5:58 pm
Location: Valencia

Phr0stByte wrote:This is coming along really nicely! The one crit I have though, is that scale looks off - as if it is all miniatures... Texturing is really awesome!
Thank you very much.
The truth is that the scale is that everything is miniature and that makes that the depth of field transmit that feeling. I will try to adjust better.
Some particular detail that makes it seem that it is miniatures?
LiVux 64bit | Geforce GTX260 Core 216 and GTX470 | i7 860 | 8Gb | Drivers 275.09.07 | Cuda 4.0.17
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