Texture nodes issue

Sub forum for bug reports
Forum rules
Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.


All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
Post Reply
J.C
Licensed Customer
Posts: 1850
Joined: Thu May 13, 2010 6:35 pm
Location: Wrocław

Since the introduction or redesigned nodes there is a [+] button which automatically adds nodes or opens a handy menu with other nodes. In texture nodes [+] button adds one UV transform and projection node type automatically. Actually it should open a menu where you could choose different transform nodes like 2d transformation or different projection type. Is there a possibility to change this?
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
DrawFun
OctaneRender Team
Posts: 372
Joined: Fri Aug 25, 2017 5:02 am

The [+] button adds the default node if Octane Standalone specifies the default type. If there is not a default node type, it shows a menu containing all available nodes.
You can always invoke the menu by "SHIFT + Click".

Cheers,
DrawFun
J.C
Licensed Customer
Posts: 1850
Joined: Thu May 13, 2010 6:35 pm
Location: Wrocław

The UV transform default value for RGB image texture is not 3d transformation in Standalone. It's a node with 2d transforms x and y
Attachments
uvtransform.jpg
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
J.C
Licensed Customer
Posts: 1850
Joined: Thu May 13, 2010 6:35 pm
Location: Wrocław

DrawFun wrote:..
You can always invoke the menu by "SHIFT + Click".
...
I know I can invoke the menu. It would be easier if the menu appeared when clicking [+] button. Sometimes following Standalone behaviour is not a good option when there are better solutions. Take a look at C4D plugin where some of the solutions are made for the better usability than for the mimicking Standalone workflow.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
Post Reply

Return to “Bug Reports”