Orthographic camera offset wrong

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All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
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Andreas_Resch
Posts: 319
Joined: Sat Jul 28, 2018 6:29 am

When using an orthographic camera with shifts applied, the render preview is offset incorrectly compared to the viewport. The final rendering seems to be fine and in alignment with the Solid/Wireframe mode.

Blender 3.6, Addon version 28.5, Windows 10
DrawFun
OctaneRender Team
Posts: 380
Joined: Fri Aug 25, 2017 5:02 am

This will be fixed in the coming versions.

Cheers,
Tom
Andreas_Resch
Posts: 319
Joined: Sat Jul 28, 2018 6:29 am

FYI ... the bug is still there in 28.9 Custom Build Prime.
DrawFun
OctaneRender Team
Posts: 380
Joined: Fri Aug 25, 2017 5:02 am

It looks good in our tests. Do you mind sharing a sample?

Cheers,
DrawFun
Andreas_Resch
Posts: 319
Joined: Sat Jul 28, 2018 6:29 am

Here's a simple scene ...
Attachments
Octane2023_Scene_CameraShift_01.zip
(153.75 KiB) Downloaded 23 times
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