External Transform of a UV map in 3dsmax

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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ofirgardy
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Posts: 18
Joined: Wed Feb 05, 2020 12:17 pm

In C4D you have something called External Transform to control a UV texture with a Null object - based on it's world position.
Like in this manual page
https://docs.otoy.com/cinema4d//Project ... 0Transform

I couldn't find the equivalent in 3dsmax.

I had to back flip and create a wire-parameter(s) in order to get an object to "transfer" it's values (divided by 100 since the Float of the translation of a map is 0-1) to the projection-transformation node.
Do you know any other method in 3dsmax? I'd be happy to learn.
So far couldn't find the equivalent of an External Transform.
I've also tried getting an object's coordinates using OSL's "Named Coordinate Space" to no avail.

Here is a video of a screen-capture of the result
https://app.screencast.com/f6vThvH0ZJ8q2

Thanks, Ofir
Attachments
2024-01-09_13-33-30.mp4
Screen capture of the lengthy workaround
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HHbomb
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Joined: Wed Jun 30, 2010 8:45 pm
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+1


( thank your to share your solution )
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
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