Daylight Rig - Fill Color Request

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AaronWestwood
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Hi there,

Had a request in regards to the daylight rig, not sure how tricky/easy it would be to implement, or if its a core question.

Essentially I wondered if its feasible to add a fill color? Right now we obviously have Sun Color and Sky Color, so my hope here is to add a Fill Color which would override the sky's fill currently (this would behave identically to my note below).

There has always been the work around of adding a HDRI environment, setting the sun to Mix sky texture, and control the fill from there with SRGB. But with this you then need to duplicate the daylight rig and set it to visible so you can see the sky again.

So its a bunch of steps (and rather cumbersome to adjust) so I would suggest to dissolve this with simply having the fill included in the daylight rig out of the box.

Would be tremendously handy, hopefully I'm clear above but happy to comment further :)
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SSmolak
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I have my personal Sky Rig which works great for archviz with custom sky reflection - it mix Octane Envinronment tag internally with gradients for HDRI custom ground for example but for sky cast the best is to use Octane DayLight model especially the new version. Here you can easily change every color.
SkyRig.png
octane_envinronment_tag.png
Architectural Visualizations http://www.archviz-4d.studio
AaronWestwood
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Posts: 141
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SSmolak wrote:I have my personal Sky Rig which works great for archviz with custom sky reflection - it mix Octane Envinronment tag internally with gradients for HDRI custom ground for example but for sky cast the best is to use Octane DayLight model especially the new version. Here you can easily change every color.
SkyRig.png
octane_envinronment_tag.png
Seems like a really cool rig! Defiantly the sort of controls I'd love to see in the Octane Daylight rig just for having more control.

Not sure what you are meaning with using the new version of the Daylight model, meaning you'd use that instead of your setup? Usage on its own the sky cast is still way too influential which is why i have been splitting it up to control the fill with an Env + Mix (hoping to have this built in as default).

Sorry if I misunderstood :)
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2 x 4090 // 13900KS // 96GB 5600mHz DDR5 // Windows 11
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SSmolak
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AaronWestwood wrote: Not sure what you are meaning with using the new version of the Daylight model
I mean default Octane DayLight instead of Hosek&Wilkie which has locked color values. Octane model is fully configurable.
Architectural Visualizations http://www.archviz-4d.studio
AaronWestwood
Licensed Customer
Posts: 141
Joined: Sun Feb 26, 2017 3:01 pm

SSmolak wrote:
AaronWestwood wrote: Not sure what you are meaning with using the new version of the Daylight model
I mean default Octane DayLight instead of Hosek&Wilkie which has locked color values. Octane model is fully configurable.
Oh yes of course, that’s the model I’m referring to in this post for the feedback addition :) (obviously the other 3 models you are locked into specific values)

But let’s say you fully remove the sky cast using a daylight rig, you then need to have a seperate daylight rig for visible sky values (if not using an HDRI). To be clear I think it would be easier to just have a third controller in the daylight rig so you can just control the fill colour/cast there (as well as sky and sun colour)
3D Environment Artist
http://www.artstation.com/aaronwestwood
2 x 4090 // 13900KS // 96GB 5600mHz DDR5 // Windows 11
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