Comign from Redshift - Ramp Node Equivalent?

Houdini Integrated Plugin

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RyanJP
Licensed Customer
Posts: 40
Joined: Wed Jun 03, 2015 10:29 pm
Location: Los Angeles

Hi is there a simple way to run a texture through ramp like in Redshift? Looking for a way to quickly remap colors/levels. Thanks
vurt
Licensed Customer
Posts: 61
Joined: Thu Dec 02, 2021 10:27 am

Hi,
it's called "gradient" in Octane, at least in Houdini plugin. Need to get used to the name yeah, I still sometimes search for ramp and can't find it :mrgreen:
RyanJP
Licensed Customer
Posts: 40
Joined: Wed Jun 03, 2015 10:29 pm
Location: Los Angeles

vurt wrote:Hi,
it's called "gradient" in Octane, at least in Houdini plugin. Need to get used to the name yeah, I still sometimes search for ramp and can't find it :mrgreen:
Thanks.. it still doesn't really behave the way I'd expect. Seems like the image adjust node is the way to go for simple levels manipulation, just seems like overkill and also the node is awkwardly large. Ah well, most everything else is better in Octane
ricky_otoy
OctaneRender Team
Posts: 289
Joined: Mon Jun 19, 2023 6:34 am

RyanJP wrote:
vurt wrote:Hi,
it's called "gradient" in Octane, at least in Houdini plugin. Need to get used to the name yeah, I still sometimes search for ramp and can't find it :mrgreen:
Thanks.. it still doesn't really behave the way I'd expect. Seems like the image adjust node is the way to go for simple levels manipulation, just seems like overkill and also the node is awkwardly large. Ah well, most everything else is better in Octane
The gradient node has been fixed, it should behave in a way you are probably much more accustomed to - should in the next update.
RyanJP
Licensed Customer
Posts: 40
Joined: Wed Jun 03, 2015 10:29 pm
Location: Los Angeles

ricky_otoy wrote:The gradient node has been fixed, it should behave in a way you are probably much more accustomed to - should in the next update.
Oh that's great news, thanks!
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