Avoiding displacement texture repeating in Blender Octane?
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Instead of relying solely on the "clip value" 2 player games setting, you can try adjusting the object's texture coordinates. By scaling and positioning UV coordinates, you can control how the texture is applied to the object and potentially avoid a repeating effect.
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Use multiple displacement textures with different scales and offsets to create a more complex and non-repeating effect.onw9949 wrote:Hi all, the "clamp value" setting for image texture repeating doesn't seem to work with displacement, even when using a baking tex. Any workaround or is this just a limitation that still exists?
Hi,
in short, you need to use Vertex Displacement instead of Texture Displacement.
For more details, please have a look at here, it is for c4doctane, but it is the same for Standalone or any other plugin:
https://help.otoy.com/hc/en-us/articles ... splacement
ciao,
Beppe
in short, you need to use Vertex Displacement instead of Texture Displacement.
For more details, please have a look at here, it is for c4doctane, but it is the same for Standalone or any other plugin:
https://help.otoy.com/hc/en-us/articles ... splacement
ciao,
Beppe
Defines the shift of the displacement in texture value range. This value should be set to 0.5 for image textures that use 50% to represent no displacement.bepeg4d wrote:Hi,
in short, you need to use Vertex Displacement instead of Texture Displacement.
For more details, please have a look at here, it is for c4doctane, but it is the same for Standalone or any other plugin:
https://help.otoy.com/hc/en-us/articles ... splacement
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ciao,
Beppe