Avoiding displacement texture repeating in Blender Octane?

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onw9949
Posts: 2
Joined: Fri Jun 30, 2023 10:46 pm

Hi all, the "clamp value" setting for image texture repeating doesn't seem to work with displacement, even when using a baking tex. Any workaround or is this just a limitation that still exists?
goda2
Posts: 1
Joined: Mon Dec 11, 2023 8:46 am

Instead of relying solely on the "clip value" 2 player games setting, you can try adjusting the object's texture coordinates. By scaling and positioning UV coordinates, you can control how the texture is applied to the object and potentially avoid a repeating effect.
darika88
Posts: 1
Joined: Tue Dec 12, 2023 6:32 am

house of hazards
onw9949 wrote:Hi all, the "clamp value" setting for image texture repeating doesn't seem to work with displacement, even when using a baking tex. Any workaround or is this just a limitation that still exists?
Use multiple displacement textures with different scales and offsets to create a more complex and non-repeating effect.
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bepeg4d
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Hi,
in short, you need to use Vertex Displacement instead of Texture Displacement.
For more details, please have a look at here, it is for c4doctane, but it is the same for Standalone or any other plugin:
https://help.otoy.com/hc/en-us/articles ... splacement

ciao,
Beppe
alijen
Posts: 1
Joined: Fri Apr 12, 2024 9:34 am

bepeg4d wrote:Hi,
in short, you need to use Vertex Displacement instead of Texture Displacement.
For more details, please have a look at here, it is for c4doctane, but it is the same for Standalone or any other plugin:
https://help.otoy.com/hc/en-us/articles ... splacement
color blind test
ciao,
Beppe
Defines the shift of the displacement in texture value range. This value should be set to 0.5 for image textures that use 50% to represent no displacement.
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