Image Tiles node skips textures and finds non-existing ones?

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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Hurricane046
Licensed Customer
Posts: 99
Joined: Wed Jul 25, 2018 6:57 am

Hello!

I'm trying to texture a helicopter model and the UDIM workflow is kinda sketchy (I'm doing it for the first time so it might be my lack of knowledge).
My question is: Why does it load 1001-1008 instead of 1001-1004 and 1011-1014?

Cinema 4D 2023.1 + OctaneRender 2022.1

This is my image sequence:
Image

This is my Image Tile setting:
Image

This is what my UV grid looks like:
Image
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