Hello,
When I am rendering an animation, octane likes to recalculate everything for every frame, was wondering if there was a way around that? Seems like in cycles there is an option for "persistent data" which is supposed to resolve that issue, but I can't find the option for octane.
Any help would be appreciated!
Recalcualting every frame animation
Try different mesh types that are suitable for animation:
https://docs.otoy.com/BlenderH/BlenderP ... yTypes.htm
https://docs.otoy.com/BlenderH/BlenderP ... yTypes.htm
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
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System – Windows 11
My Behance portfolio, Blender plugin FB support group
- linograndiotoy
- Posts: 1354
- Joined: Thu Feb 01, 2018 7:10 pm
You should use Reshapable only for deforming meshes.