Recalcualting every frame animation

Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)
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ultraform
Licensed Customer
Posts: 7
Joined: Wed Aug 30, 2023 12:42 am

Hello,

When I am rendering an animation, octane likes to recalculate everything for every frame, was wondering if there was a way around that? Seems like in cycles there is an option for "persistent data" which is supposed to resolve that issue, but I can't find the option for octane.

Any help would be appreciated!
J.C
Licensed Customer
Posts: 1857
Joined: Thu May 13, 2010 6:35 pm
Location: Wrocław

Try different mesh types that are suitable for animation:
https://docs.otoy.com/BlenderH/BlenderP ... yTypes.htm
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
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ultraform
Licensed Customer
Posts: 7
Joined: Wed Aug 30, 2023 12:42 am

Thanks! I will try this next time i run an animation
linograndiotoy
OctaneRender Team
Posts: 1354
Joined: Thu Feb 01, 2018 7:10 pm

You should use Reshapable only for deforming meshes.
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