
(Before, with older works, i did it many time, and it was colored... ).
Did i miss something ? is it a bug or what ?
Thanks for your help
(gtx470 + nvidia280.26 + octane 2.52 -> it does the same with older version)
...it's because a "floatimage" means a greyscale texture (e.g. for bumpmaps). rgb textures are called just "image"vipvip wrote:When i apply a floatimage ( jpeg) as texture envornment, this render a black and white picture ( the envornment is not colored and render as BW pict.) ?
(Before, with older works, i did it many time, and it was colored... ).
Did i miss something ? is it a bug or what ?
Thanks for your help
(gtx470 + nvidia280.26 + octane 2.52 -> it does the same with older version)
sorry - i think i just misunderstood what you meant, so scratch thatt_3 wrote:...it's because a "floatimage" means a greyscale texture (e.g. for bumpmaps). rgb textures are called just "image"vipvip wrote:When i apply a floatimage ( jpeg) as texture envornment, this render a black and white picture ( the envornment is not colored and render as BW pict.) ?
(Before, with older works, i did it many time, and it was colored... ).
Did i miss something ? is it a bug or what ?
Thanks for your help
(gtx470 + nvidia280.26 + octane 2.52 -> it does the same with older version)