Anisotropy masking?

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

Post Reply
Jengo_1
Licensed Customer
Posts: 73
Joined: Sun Aug 25, 2019 4:17 am
Contact:

Hey! Is there a way to plug a texture map to the Anisotropy channel somehow? (Not to the Rotation, to the Anisotropy)

I have a mesh that's brushed metal with some parts that are painted, and I need to only apply the anisotropy to a certain part of the mesh, anyway to do that?

Thanks!
User avatar
bepeg4d
Octane Guru
Posts: 10323
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
Contact:

Hi,
you could use a Composite material, and use the paint/mask to bland two versions of the same material, one with Anisotropy, and one without.

Or use the Material Layer system to add a masked layer on top without Anisotropy.

ciao,
Beppe
Jengo_1
Licensed Customer
Posts: 73
Joined: Sun Aug 25, 2019 4:17 am
Contact:

smh I feel stupid, I'm so used to using the Universal material for almsot whatever I need I forgot about layered/composition materials.

Thanks Beppe!
Post Reply

Return to “Maxon Cinema 4D”