Hey! Is there a way to plug a texture map to the Anisotropy channel somehow? (Not to the Rotation, to the Anisotropy)
I have a mesh that's brushed metal with some parts that are painted, and I need to only apply the anisotropy to a certain part of the mesh, anyway to do that?
Thanks!
Anisotropy masking?
Moderators: ChrisHekman, aoktar
Hi,
you could use a Composite material, and use the paint/mask to bland two versions of the same material, one with Anisotropy, and one without.
Or use the Material Layer system to add a masked layer on top without Anisotropy.
ciao,
Beppe
you could use a Composite material, and use the paint/mask to bland two versions of the same material, one with Anisotropy, and one without.
Or use the Material Layer system to add a masked layer on top without Anisotropy.
ciao,
Beppe
smh I feel stupid, I'm so used to using the Universal material for almsot whatever I need I forgot about layered/composition materials.
Thanks Beppe!
Thanks Beppe!