Size of bitmap does not seem to display scaled on screen as 1 bitmap pixel per screen pixel, it would be nice if it did.
Realestate on forms is tight and it would be good if these were not oversized.
Here is a 512x512 image showing the image at 1:1 in the Octane viewport, similarly next to it is the image in MS Photo,
and next to that is a Lua window with a bitmap component from which the previous image in MS Photo was saved. Note how much larger it is in the Lua bitmap component.And a bit fuzzy too.
Can I control this?
Thanks, Mark
Another bitmap component question
Windows 11, 2x Intel I9, 64GB Ram, 2x GTX 1080 TI, 1 x RTX 380 TI, Oculus Quest 2
jobigoud,
Well, you seem to know what you're talking about
.
Yes, under display settings scale was set to 150% (recommended) by whom I don't know (Nvidia or Microsoft).
I have a 3840 x 2160, 60hz monitor, resolution is set to these values, scale is set to 150%.
Setting 'Scale' to 100% of course does not fix the issue as it is a problem of proportions.
It's a long time since I have had to deal with this in code myself, but I do remember there is something
relatively simple that can be done around reading the windows display graphics configuration and acting accordingly.
best
Mark
Well, you seem to know what you're talking about

Yes, under display settings scale was set to 150% (recommended) by whom I don't know (Nvidia or Microsoft).
I have a 3840 x 2160, 60hz monitor, resolution is set to these values, scale is set to 150%.
Setting 'Scale' to 100% of course does not fix the issue as it is a problem of proportions.
It's a long time since I have had to deal with this in code myself, but I do remember there is something
relatively simple that can be done around reading the windows display graphics configuration and acting accordingly.
best
Mark
Windows 11, 2x Intel I9, 64GB Ram, 2x GTX 1080 TI, 1 x RTX 380 TI, Oculus Quest 2