file name node

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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jwfvr
Licensed Customer
Posts: 97
Joined: Tue Nov 17, 2020 11:17 pm

is there a way to only add the file name without the texture locator/projection nodes attached to it? I feel like I get inconsistent behavior when dragging images from the clips tab, or the shader tree or whether I use "add selected" or just drag it in - but regardless I really would like to be able to only drag the image in by itself and hook up whatever projection I want afterwards.
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face_off
Octane Plugin Developer
Posts: 15694
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Can you not simply use the Filename property in the Octane Image node?

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
jwfvr
Licensed Customer
Posts: 97
Joined: Tue Nov 17, 2020 11:17 pm

thats exactly what I want - it seems when you drag in the image you get the additional nodes and I was thinking there was a way around this - but I guess the backspace key is the only way?
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face_off
Octane Plugin Developer
Posts: 15694
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

jwfvr wrote:thats exactly what I want - it seems when you drag in the image you get the additional nodes and I was thinking there was a way around this - but I guess the backspace key is the only way?
The plugin is automatically adding the first Texture Locator for the Image in the Shader Tree if there is one. If you drag a clip that is not used in the Shader Tree then no Texture Locator is added. The Texture Locator is automatically added so that the Texture Location->Octane Project can be plugged into the Octane Image node.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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