Changing the render kernels via the new node system has no effect at all on my system. Not in the viewport, nor in final rendering.
My System:
PopOS 22.04
Nvidia RTX 2080ti (driver 535.86.35)
48GB RAM
OctaneBlender 2023.01 beta1 28.0
Octane 2023.01 Beta 1 - changing Kernel has no effect
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Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
- AlexeyAdamitsky
- Posts: 103
- Joined: Fri Oct 18, 2019 4:43 pm
I can confirm this on my side too. I don't know how to make kernel change to work.
At the moment you can change kernel in render settings panel.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group
- johannes.wilde
- Posts: 9
- Joined: Mon Jul 29, 2019 11:51 pm
I'm not sure if you are running Windows and that might work for you because of that.At the moment you can change kernel in render settings panel.
For the Linux build I first have to create the kernel node setup to see the kernels in the render settings panel. Before that it's just empty.
Changing the kernels in the render settings panel works in the UI, but it has no effect.
Anyway, thanks for you suggestion!
- johannes.wilde
- Posts: 9
- Joined: Mon Jul 29, 2019 11:51 pm
This bug still exists in OctaneBlender 2023 beta2-
- AlexeyAdamitsky
- Posts: 103
- Joined: Fri Oct 18, 2019 4:43 pm
No the bug is also contaminating the 27.17 supposedly stable release.
I really hate with the passion this idea of kernels being in a separate nodes editor. I see no benefit to it whatsoever and today instead of working I have to waste time debugging why I can't migrate to the new version and use stable Octane Blender build.
I have a hunch it's because you migrating to addon only Octane version and there might be some values in the scene data that you store which clashes with previous Octane versions which causing this mess.
If I load your New → Octane Default Scene then it works fine. But if I load from my scene then it doesn't. I used to save my scene as default after I organized my file. I don't want to rebuild it but I guess it has too much legacy internal settings/values from previous Octane versions which doesn't allow it run smoothly.
If you have any suggestions how to clean this up/fix manually, please do so.
I really hate with the passion this idea of kernels being in a separate nodes editor. I see no benefit to it whatsoever and today instead of working I have to waste time debugging why I can't migrate to the new version and use stable Octane Blender build.
I have a hunch it's because you migrating to addon only Octane version and there might be some values in the scene data that you store which clashes with previous Octane versions which causing this mess.
If I load your New → Octane Default Scene then it works fine. But if I load from my scene then it doesn't. I used to save my scene as default after I organized my file. I don't want to rebuild it but I guess it has too much legacy internal settings/values from previous Octane versions which doesn't allow it run smoothly.
If you have any suggestions how to clean this up/fix manually, please do so.
- linograndiotoy
- Posts: 1354
- Joined: Thu Feb 01, 2018 7:10 pm
Changing Kernels works here.
Can you please describe what you're doing exactly?
By the way, in the next builds we'll implement the same Kernel workflow available in the latest addon release, which basically makes it very similar to the way it was working in the previously.
Can you please describe what you're doing exactly?
By the way, in the next builds we'll implement the same Kernel workflow available in the latest addon release, which basically makes it very similar to the way it was working in the previously.
- AlexeyAdamitsky
- Posts: 103
- Joined: Fri Oct 18, 2019 4:43 pm
I'm not doing anything special. I'm just trying to use Kernels but it seems like they're not affecting the scene at all.
I'd love to provide the scene file so you could poke around because I have no clue why this is happening. I see no options on the forum to upload my files.
I've been trying to migrate to 27.17 since release but it just has too many critical issues for me which prevents me from doing any work.
I'd love to provide the scene file so you could poke around because I have no clue why this is happening. I see no options on the forum to upload my files.
I've been trying to migrate to 27.17 since release but it just has too many critical issues for me which prevents me from doing any work.
- AlexeyAdamitsky
- Posts: 103
- Joined: Fri Oct 18, 2019 4:43 pm
I used the console to see if I can catch any good information there. It seems like internally Octane is look for some values in the folders which doesn't exists on my machine and is not using correct blender config folders.
- linograndiotoy
- Posts: 1354
- Joined: Thu Feb 01, 2018 7:10 pm
Are you using portable files? It's important to keep all version configuration-independent.
Everything works as expected here. Of course changing Max Samples doesn't have any effect, since is referred to the final render.
Changing Preview Samples, Diffuse depth and so on works fine here.
Everything works as expected here. Of course changing Max Samples doesn't have any effect, since is referred to the final render.
Changing Preview Samples, Diffuse depth and so on works fine here.