Instance UV Texture switch based on point attribute?

Houdini Integrated Plugin

Moderator: juanjgon

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rustyippolito
Licensed Customer
Posts: 95
Joined: Wed Mar 08, 2017 10:07 pm

Is there any way right now to have an object with UVs be instanced but have random image maps applied in the material based on variant or ptnum or id or any other attribute?
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