Strange Refl./Refr. with high Specular Depth value (50)

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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dinf
Licensed Customer
Posts: 224
Joined: Fri Feb 15, 2013 1:46 pm
Location: Germany

... or dark/black areas with low Specular Depth value (12).

Changing the value from 50 down to 10 will reduce the duplications but grow the dark/black areas.

I try to render nice glass and get these duplications of the internal reflections and refractions. There is no black object in the scene, the glass hovers in a white sphere or OctaneSky (same output). It is path tracing, the glass is real size.

Image

I have never seen this kind of duplications on real glass. Photos of this glass as well don't show them up, neither the duplications nor the black areas.

Does anybody know this issue, and knows maybe a solution as well? I think I must be one click away from the right switch.
Btw., it is the same result exporting an orbx and rendering in standalone.

=> v2022.1.1
| Win 10 | 64 GB RAM | AMD 5900X | RTX 3080 12 GB| C4D 21| C4Doctane v2022.1.1|
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