Ray depth switch
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- HandcraftedMedia
- Posts: 70
- Joined: Thu Jan 10, 2019 12:15 am
Would love to have a feature like Blender Cycles has where you can filter based on how many bounces etc your ray is at. Can be especially helpful for when working with glass and you want to just treat it as transparent after so many bounces. Would imagine it working similar to ray switch node.