Crowds and Instancing

Houdini Integrated Plugin

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rustyippolito
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Has anyone been able to successfully use Octane to render out large scale stadium crowds? Even a single stadium section that can be rendered out in chunks and comped together? We are trying to use the shelf tool stadium crowd as a template to work from, but not sure about the workflow from agent to instanced geometry for Octane so we can have randomized clothing colors or maps. Any tips or just words of encouragement would be appreciated at this point:)
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MB
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I would look at the Surface Scatter Node in standalone.

You should be able to Random Scatter a geometry object of a person on one or more horizontal surfaces with this.
https://docs.otoy.com/StandaloneH_STA/S ... %20scatter


If the instances have id's you can assign colors with this. (I don't know if this is the case however).
https://docs.otoy.com/StandaloneH_STA/S ... ce%20color

This will do greyscale, perhaps someone knows how to make it do color.
https://docs.otoy.com/StandaloneH_STA/S ... om%20color

Good luck, let us know how you get on.

Mark.
Windows 11, 2x Intel I9, 64GB Ram, 2x GTX 1080 TI, 1 x RTX 380 TI, Oculus Quest 2
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