Pyro rendering issue

Houdini Integrated Plugin

Moderator: juanjgon

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rohandalvi
Licensed Customer
Posts: 169
Joined: Tue Apr 20, 2010 7:39 am

Houdini generates a new vector field called scatter when you apply the new Pyro post process node. This makes octane shift the entire volume. If I delete the scatter field, it goes back to normal
normal render.PNG
after pyrolook node.PNG
after deletion.PNG
the vdb file for testing
https://www.dropbox.com/s/st2veh5z9m2rq ... 1.vdb?dl=0

It also happens in Octane standalone.

Also, the new Standard volume shader isnt working in Houdini nor in Solaris.
volume.PNG
standard volume.PNG
regards
Rohan
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