vertex displacement with particle paint
Moderator: face_off
hi - I have a landscape that needs a crazy amount of small rocks on the surface - the vertex disp. material works great, but since it moves the mesh upwards at render time, I have to move the replicator up to have the rocks visible - the problem is the disp. moves the surface up at different amounts of course - but the replicator cannot follow that so I end up with either hidden rocks or floating rocks - is there anyway to bake the displacement into the geo so I can paint on that surface instead? or is there a way to drive the offset of the replicator with the disp. texture?
I don't think is possible - sorry. I think you would need to do this in Modo rather than the plugin (unsure if even that is possible).
Thanks
Paul
Thanks
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
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Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question