Hi everybody. I need help with motion blur.
As you can see in the attachment, light trail isn't perfect. I think it's subdivided by time steps (i use 32).
I can't see any options that make any objects trail perfectly smooth and I don't know if it's my fault or some motion blur limits.
Another question. What's more real? After, centered or before? For me it's centered
Thx for your help
Motion blur behavior
Moderators: ChrisHekman, aoktar
Hi,
in short, it is a matter of speed, if you decrease the speed of the sphere by half, the issue is not visible: ciao,
Beppe
in short, it is a matter of speed, if you decrease the speed of the sphere by half, the issue is not visible: ciao,
Beppe
A Good question from the topic starter.
And what to do if we need that exact speed and a long light streak in the frame?
I guess this is the engine's limitation?
And what to do if we need that exact speed and a long light streak in the frame?
I guess this is the engine's limitation?
RTX 4090 | Ryzen 9 7950X3D | 64GB | Win 11 23H2
It's not casual limitation. Developers don't want to have more than 32 time steps cuz they consider thus quantity enough for most of the scenes. I hope it's not the same idea for caustics depth in photon tracingAleksei wrote:A Good question from the topic starter.
And what to do if we need that exact speed and a long light streak in the frame?
I guess this is the engine's limitation?
I have tested with 100 steps, nothing changed. It's a different issue I believeMicLarc87 wrote:It's not casual limitation. Developers don't want to have more than 32 time steps cuz they consider thus quantity enough for most of the scenes. I hope it's not the same idea for caustics depth in photon tracingAleksei wrote:A Good question from the topic starter.
And what to do if we need that exact speed and a long light streak in the frame?
I guess this is the engine's limitation?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
But how if 32 is the maximum allowed in C4D plugin?aoktar wrote:I have tested with 100 steps, nothing changed.
RTX 4090 | Ryzen 9 7950X3D | 64GB | Win 11 23H2
- jayroth2020
- Posts: 488
- Joined: Mon May 04, 2020 7:30 pm
Because there are certain things that Ahmet can do in code to test various situations...
Puget Systems / Intel Core Z790 ATX / RTX 4090 / Cinema 4D
Yes as a developer I can do any testin.jayroth2020 wrote:Because there are certain things that Ahmet can do in code to test various situations...
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Ok. I hope you'll can find the solution.aoktar wrote:I have tested with 100 steps, nothing changed. It's a different issue I believeMicLarc87 wrote:It's not casual limitation. Developers don't want to have more than 32 time steps cuz they consider thus quantity enough for most of the scenes. I hope it's not the same idea for caustics depth in photon tracingAleksei wrote:A Good question from the topic starter.
And what to do if we need that exact speed and a long light streak in the frame?
I guess this is the engine's limitation?
