Hi,
Got a problem with displacement, which didn't happen before: the texture displacement looks wrong in Octane Standalone after exporting C4D scene to RNDR.
The first screenshot is from Live viewer. And produces the same expected result while rendering in Picture Viewer.
The 2nd screenshot is from Standalone.
Here is the scene from screenshots: https://we.tl/t-37OnrI7KtB
Please, help to resolve the issue.
A Broken Displacement After Export to RNDR.
Moderators: ChrisHekman, aoktar
RTX 4090 | Ryzen 9 7950X3D | 64GB | Win 11 23H2
It's not easy to have idea from your pictures. Better to post some example scene, then we can try to export and compare.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Please, check the link in the initial post. I've shared the scene.
RTX 4090 | Ryzen 9 7950X3D | 64GB | Win 11 23H2
Exporting it from Octane render settings? It's looking as it should be. Please attach the exported orbx if you can't solve it
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Exorting it like this:

Then, when you open the Octane Standalone initially it renders as expected (at the frame 0). But then if you switch to any other frame the render is broken. Even if you return to the frame 0 it still broken. And if you stop render in the Standalone and then start again it is stillbroken in any frame including 0:
1. https://i.imgur.com/mn6UTf0.jpeg
2. https://i.imgur.com/RY5oIWh.jpeg
The ORBX scene: https://we.tl/t-22YBl4YfEO

Then, when you open the Octane Standalone initially it renders as expected (at the frame 0). But then if you switch to any other frame the render is broken. Even if you return to the frame 0 it still broken. And if you stop render in the Standalone and then start again it is stillbroken in any frame including 0:
1. https://i.imgur.com/mn6UTf0.jpeg
2. https://i.imgur.com/RY5oIWh.jpeg
The ORBX scene: https://we.tl/t-22YBl4YfEO
RTX 4090 | Ryzen 9 7950X3D | 64GB | Win 11 23H2
Another similar issue with material on ORBX export. I decided not to create a new topic becaus the symptoms are exactly the same as in the case witgh displacement, except that it's another model with another material.
In short: renders in Live Viewer as expected in any frame, but after exporting to ORBX the material looks broken. And the same behavior in Standalone: initial render — ok, move to another frame — broken.
C4D and ORBX scenes: https://we.tl/t-r84v8KL6hD
In short: renders in Live Viewer as expected in any frame, but after exporting to ORBX the material looks broken. And the same behavior in Standalone: initial render — ok, move to another frame — broken.
C4D and ORBX scenes: https://we.tl/t-r84v8KL6hD
RTX 4090 | Ryzen 9 7950X3D | 64GB | Win 11 23H2
It's a double geometry issue. I could reproduce it once but not everytime. Could you try with latest build?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Hi,Aleksei wrote:Another similar issue with material on ORBX export. I decided not to create a new topic becaus the symptoms are exactly the same as in the case witgh displacement, except that it's another model with another material.
In short: renders in Live Viewer as expected in any frame, but after exporting to ORBX the material looks broken. And the same behavior in Standalone: initial render — ok, move to another frame — broken.
C4D and ORBX scenes: https://we.tl/t-r84v8KL6hD
about this scene, there is a Mix Material in the scene, if you select it and go to Live View menu Materials/Convert material, it will be converted to Composite Material, and it will be exported correctly to Standalone: ciao,
Beppe
Thank you, guys, this worked.
The new plugin build exported the animation correctly in my case. And converting the texture to composite material did the trick.
The new plugin build exported the animation correctly in my case. And converting the texture to composite material did the trick.
And what's "double goemetry"? First I thought that I have 2 meshed in one place, but I don't.aoktar wrote:It's a double geometry issue. I could reproduce it once but not everytime. Could you try with latest build?
Does this mean that the Mix Material is deprectaed and I should use only the Composite material in such cases?bepeg4d wrote:...if you select it and go to Live View menu Materials/Convert material, it will be converted to Composite Material...
RTX 4090 | Ryzen 9 7950X3D | 64GB | Win 11 23H2
And what's "double goemetry"? First I thought that I have 2 meshed in one place, but I don't.aoktar wrote:It's a double geometry issue. I could reproduce it once but not everytime. Could you try with latest build?
[/quote]
Copy of same mesh! Don't worry if you don't get it, it was because of a fixed bug on exporter and older version.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw