Hi, I noticed that OSL for Octane has problem with recognize polygon face normal direction which works in other software.
getFaceTransformMatrix seems to be missing or bad implemented because there is no way to check proper polygon orientation like in this code :
objI = transform(getFaceTransformMatrix(), I);
It do nothing in Cinema 4D but works fine in 3ds Max.
OSL problem with C4D Octane - getFaceTransformMatrix
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Very interesting because OSL compilation and evaluating is CORE based. Plugin is just working as an interpreter. Normals maybe different on 3dsmax or connected transform node is different. It's all I can think
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw