Kitbash material converter

Houdini Integrated Plugin

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mirocreative
Licensed Customer
Posts: 46
Joined: Fri Jan 17, 2014 2:26 pm
Location: New York
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Hey Everyone,

I was working with Kitbash models recently and didn't really find any one-click solution for converting principled shaders INSIDE a material builder node.
So, I came up with a short Python script to save some time and do the task automatically. If you need it, code is available at https://github.com/mirodigital/Kitbash_Octane_Converter

Just add the code as a new Shelf Tool, select the Material Builder nodes and it'll save the Octane Materials to /mat. It'll also check for Displacement, Opacity and Emission and only adds these nodes if needed.

I'm by no means a Python expert, but hey...it saves time and works!

Chris.
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Terryvfx
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Posts: 377
Joined: Tue Dec 30, 2014 12:43 am

Thanks for sharing!
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