Octane light update

Sub forum for feature requests etc
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remKa
Licensed Customer
Posts: 239
Joined: Fri Jan 24, 2014 6:23 pm
Location: Paris
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Hello,

It would be nice to have a "roundness" effect for the octane lights : https://youtu.be/ZUEnTb6QnD4?t=260

At the moment, the Geo Type "Disk" is unusable in Octane because of its polygonal look :|

Thanks !
AMD 9950x3D / RTX 4090 / RTX 3090 / 192 Go DDR5 / Win 11
http://www.remy-kerbiquet.com
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remKa
Licensed Customer
Posts: 239
Joined: Fri Jan 24, 2014 6:23 pm
Location: Paris
Contact:

Hello Elsksa ;)

A disk geo works indeed but having this small improvement straight from OctaneLights would speed up the lightning process (insted of creating shape + set up an emissive material).
AMD 9950x3D / RTX 4090 / RTX 3090 / 192 Go DDR5 / Win 11
http://www.remy-kerbiquet.com
neonZorglub
OctaneRender Team
Posts: 1029
Joined: Sun Jul 31, 2016 10:08 pm

remKa wrote:Hello,

It would be nice to have a "roundness" effect for the octane lights : https://youtu.be/ZUEnTb6QnD4?t=260

At the moment, the Geo Type "Disk" is unusable in Octane because of its polygonal look :|

Thanks !
Hi remKa,
The default segment count for Octane lights discs and spheres is 10, but can be changed in
Preferences / Material / 'Octane lights: Shape segments'. Try to set 100 to reduce the polygonal look.
This is used when Vectron mode is disabled. (Vectron mode makes a perfect shape, and reduce noise..)
Note that the Octane engine has only Vectron Spheres or quad, but no disc.
You could also try to use a Vectron sphere, with a scale like 100,100,0.001, but it will always be 'double sided' ..
Sorry that the segments settings is not obvious to find! I'll add it to the Octane light in a future release.
I'll try to add a 'roundness' effect too.

Thanks
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